Split highlight and player palettes. Fixes #3799.
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43
OpenRA.Game/Traits/Player/PlayerHighlightPalette.cs
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43
OpenRA.Game/Traits/Player/PlayerHighlightPalette.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the Player actor definition.")]
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public class PlayerHighlightPaletteInfo : ITraitInfo
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{
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = "highlight";
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public object Create(ActorInitializer init) { return new PlayerHighlightPalette(init.self.Owner, this); }
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}
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public class PlayerHighlightPalette : IPalette
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{
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readonly Player owner;
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readonly PlayerHighlightPaletteInfo info;
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public PlayerHighlightPalette(Player owner, PlayerHighlightPaletteInfo info)
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{
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this.owner = owner;
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this.info = info;
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}
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public void InitPalette(WorldRenderer wr)
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{
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var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();
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wr.AddPalette(info.BaseName + owner.InternalName, new Palette(Exts.MakeArray(256, i => i == 0 ? 0 : argb)), false);
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}
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}
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}
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