Move PlayerColorPalette to /Player/ and fix style nits.
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@@ -181,7 +181,6 @@
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\Waypoint.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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@@ -237,6 +236,7 @@
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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<Compile Include="Graphics\Theater.cs" />
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<Compile Include="Traits\Player\PlayerColorPalette.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -22,7 +22,7 @@ namespace OpenRA.Traits
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = "player";
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[Desc("Remap these indices to player colors.")]
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public readonly int[] RemapIndex = {};
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public readonly int[] RemapIndex = { };
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[Desc("Luminosity range to span.")]
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public readonly float Ramp = 0.05f;
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[Desc("Allow palette modifiers to change the palette.")]
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@@ -45,7 +45,7 @@ namespace OpenRA.Traits
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public void InitPalette(WorldRenderer wr)
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{
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var remap = new PlayerColorRemap(info.RemapIndex, owner.Color, info.Ramp);
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wr.AddPalette(info.BaseName+owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
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wr.AddPalette(info.BaseName + owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
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var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();
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wr.AddPalette("highlight" + owner.InternalName, new Palette(Exts.MakeArray(256, i => i == 0 ? 0 : argb)), false);
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