Update changelog. Fixes #4085.
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21
CHANGELOG
21
CHANGELOG
@@ -5,6 +5,7 @@ NEW:
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Added hover and disabled button states [RA / D2K / TS]
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Added double click start support to the replay browser.
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Fixed low projectiles not colliding with walls.
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Fixed double-click selection priority glitches.
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Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
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Added additional stand animations to infantry [RA / TD]
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Added the ability to double click select maps and music.
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@@ -49,6 +50,7 @@ NEW:
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Added building repair ability to the engineer.
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Adjusted MLRS to fire a barrage of 8 rockets instead for improved visuals, and adjusted its rocket explosion sound.
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Added a grenade toss sound.
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Added missile contrails.
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Added Haos Ridges, converted from RA.
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Fixed player spawns in Deterring Democracy.
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Added 2 additional A-10s and cannon strafing to the Airstrike support power.
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@@ -69,15 +71,32 @@ NEW:
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Added game ID and version information to exception and sync reports.
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Map folders are now explicitly specified in mod.yaml.
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Replaced the OS X binary launcher with a script to use a new SDL2 renderer.
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Renamed the Capture trait to ExternalCapture and renamed the LegacyCapture trait to Capture.
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Improved cash tick sound playback.
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Added modifier support to hotkeys.
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Fixed a desync related to projectile contrails.
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Fixed corrupted replays (which would immediately desync).
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Build system and packages:
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Added GeoIP to Makefile so it is installed properly.
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Added desktop shortcut creation support to the Makefile and Windows installer.
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COPYING and CHANGELOG are now shipped on all platforms.
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Fixed 'make docs' crashing when the game assets are not installed.
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Mod / Custom map compatibility:
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Mods can now include traits from TD and D2K in RA.
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New sections MapFolders and Translations added to mod.yaml.
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Renamed CarpetBomb trait to AttackBomber, and additional functionality added. An Armament trait is now required to specify the weapons.
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Renamed Capture trait to ExternalCapture.
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Renamed CapturableBar trait to ExternalCapturableBar.
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Renamed LegacyCapture trait to Capture.
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Renamed DebugMuzzlePositions trait to CombatDebugOverlay.
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Renamed DebugOverlay trait to PathfinderDebugOverlay.
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Added Sequence and GroundSequence properties to WithRotor.
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Added StandAnimations property to RenderInfantry and RenderInfantryProne.
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Added SplitFacings property to WithMuzzleFlash trait.
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Added SquadSize and QuantizedFacings properties to AirstrikePower trait.
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Added EjectInAir and EjectOnGround properties to EjectOnDeath trait.
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Added new traits to world: ScreenMap, ActorMap.
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Removed traits from World: SpatialBins.
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Added InvalidTargets property to weapons.
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20130915:
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All mods:
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