Move InstallUtils from Game to Mods.Common.
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@@ -275,7 +275,6 @@
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="FieldLoader.cs" />
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<Compile Include="FieldSaver.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="FileFormats\ImaAdpcmLoader.cs" />
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@@ -16,7 +16,7 @@ using ICSharpCode.SharpZipLib;
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using ICSharpCode.SharpZipLib.Zip;
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using OpenRA.FileSystem;
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namespace OpenRA
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namespace OpenRA.Mods.Common
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{
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public class ContentInstaller : IGlobalModData
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{
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@@ -63,6 +63,10 @@
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<HintPath>..\thirdparty\Mono.Nat.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -572,6 +576,7 @@
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<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="Widgets\Logic\ReplayUtils.cs" />
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<Compile Include="InstallUtils.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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