Removed the need to compile resource file for game executable.
This commit is contained in:
13
Makefile
13
Makefile
@@ -16,8 +16,6 @@ fileformats_SRCS := $(shell find OpenRa.FileFormats/ -iname '*.cs')
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fileformats_TARGET := OpenRa.FileFormats.dll
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fileformats_TARGET := OpenRa.FileFormats.dll
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fileformats_KIND := library
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fileformats_KIND := library
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fileformats_LIBS := $(COMMON_LIBS)
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fileformats_LIBS := $(COMMON_LIBS)
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fileformats_DEPS :=
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fileformats_FLAGS :=
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gl_SRCS := $(shell find OpenRa.Gl/ -iname '*.cs')
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gl_SRCS := $(shell find OpenRa.Gl/ -iname '*.cs')
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gl_TARGET := OpenRa.Gl.dll
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gl_TARGET := OpenRa.Gl.dll
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@@ -26,21 +24,14 @@ gl_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll System.Xml.Linq.dll \
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System.Data.DataSetExtensions.dll \
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System.Data.DataSetExtensions.dll \
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System.Data.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
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System.Data.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
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thirdparty/Tao/Tao.Platform.Windows.dll
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thirdparty/Tao/Tao.Platform.Windows.dll
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gl_DEPS :=
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gl_FLAGS :=
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game_SRCS := $(shell find OpenRa.Game/ -iname '*.cs')
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game_SRCS := $(shell find OpenRa.Game/ -iname '*.cs')
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game_TARGET := OpenRa.Game.exe
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game_TARGET := OpenRa.Game.exe
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game_KIND := winexe
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game_KIND := winexe
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game_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(fileformats_TARGET) $(gl_TARGET) \
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game_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(fileformats_TARGET) $(gl_TARGET) \
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thirdparty/Tao/Tao.OpenAl.dll
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thirdparty/Tao/Tao.OpenAl.dll
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game_RESOURCES := Resources
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game_DEPS := $(fileformats_TARGET) $(gl_TARGET)
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game_DEPS := $(fileformats_TARGET) $(gl_TARGET) $(game_RESOURCES)
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game_FLAGS := -win32icon:OpenRa.Game/OpenRa.ico -platform:x86
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game_FLAGS := -win32icon:OpenRa.Game/OpenRa.ico -platform:x86 \
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-res:OpenRa.Game/$(game_RESOURCES).resources,OpenRa.Resources.resources
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$(game_RESOURCES):
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$(RESC) OpenRa.Game/$(game_RESOURCES).resx
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define BUILD_ASSEMBLY
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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@@ -51,7 +51,7 @@ namespace OpenRa
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public MainWindow(Settings settings)
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public MainWindow(Settings settings)
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{
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{
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Icon = Resources1.OpenRA;
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//Icon = Resources1.OpenRA;
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FormBorderStyle = FormBorderStyle.None;
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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BackColor = Color.Black;
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StartPosition = FormStartPosition.Manual;
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StartPosition = FormStartPosition.Manual;
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@@ -1,124 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<!--<data name="OpenRA" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>OpenRA.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>-->
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</root>
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70
OpenRa.Game/Resources1.Designer.cs
generated
70
OpenRa.Game/Resources1.Designer.cs
generated
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.4918
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace OpenRa {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources1 {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources1() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenRa.Resources", typeof(Resources1).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static System.Drawing.Icon OpenRA {
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get {
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object obj = ResourceManager.GetObject("OpenRA", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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}
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}
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Reference in New Issue
Block a user