fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
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@@ -51,7 +51,7 @@ namespace OpenRa.Game.Graphics
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var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
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region.Size.ToSizeF());
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foreach (Actor a in Game.world.Actors)
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foreach (Actor a in Game.world.Actors.OrderBy( u => u.CenterLocation.Y ))
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DrawSpriteList(a.Owner, rect, a.Render());
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foreach (IEffect e in Game.world.Effects)
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