Don't hunt cloaked units

This commit is contained in:
abcdefg30
2014-12-08 14:43:17 +01:00
parent 2729233735
commit ddf4a4a656

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
@@ -22,7 +23,13 @@ namespace OpenRA.Mods.RA.Activities
{
var attack = self.Trait<AttackBase>();
targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
&& a.HasTrait<Huntable>() && attack.HasAnyValidWeapons(Target.FromActor(a)));
&& a.HasTrait<Huntable>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
}
bool IsTargetable(Actor self, Actor viewer)
{
var targetable = self.TraitOrDefault<ITargetable>();
return targetable != null && targetable.TargetableBy(self, viewer);
}
public override Activity Tick(Actor self)