Don't hunt cloaked units
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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@@ -22,7 +23,13 @@ namespace OpenRA.Mods.RA.Activities
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{
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{
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var attack = self.Trait<AttackBase>();
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var attack = self.Trait<AttackBase>();
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targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
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targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
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&& a.HasTrait<Huntable>() && attack.HasAnyValidWeapons(Target.FromActor(a)));
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&& a.HasTrait<Huntable>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
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}
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bool IsTargetable(Actor self, Actor viewer)
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{
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var targetable = self.TraitOrDefault<ITargetable>();
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return targetable != null && targetable.TargetableBy(self, viewer);
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}
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}
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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