add msub metadata
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BIN
mods/ra/msub.shp
BIN
mods/ra/msub.shp
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@@ -937,4 +937,7 @@
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<sequence name="up" start="0" length="4" src="atomicup" />
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<sequence name="down" start="0" length="4" src="atomicdn" />
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</unit>
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<unit name="msub">
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<sequence name="idle" start="0" facings="16" />
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</unit>
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</sequences>
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@@ -372,9 +372,9 @@ SS:
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Unit:
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HP: 120
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Armor: light
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ROT: 7
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ROT: 4
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Sight: 6
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Speed: 6
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Speed: 5
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WaterBound: yes
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RenderUnit:
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Cloak:
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@@ -384,6 +384,37 @@ SS:
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UncloakSound: subshow1.aud
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AttackBase:
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PrimaryWeapon: TorpTube
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PrimaryLocalOffset: -4,0,0,4,0,0
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FireDelay: 2
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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MSUB:
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Inherits: ^Ship
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: spen,stek
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BuiltAt: spen
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Owner: soviet
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Cost: 1600
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Description: Missile Submarine
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LongDesc: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
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Unit:
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HP: 200
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Armor: light
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ROT: 3
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Sight: 6
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Speed: 3
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WaterBound: yes
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RenderUnit:
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Cloak:
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InitialDelay: .4
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CloakDelay: 2.0
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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AttackBase:
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PrimaryWeapon: SubMissile
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FireDelay: 2
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Chronoshiftable:
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IronCurtainable:
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@@ -485,8 +485,8 @@ RedEye:
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Damage: 50
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8Inch:
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ROF: 200
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Range: 22
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ROF: 250
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Range: 18
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Burst: 2
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Report: TURRET1
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Bullet:
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@@ -506,6 +506,29 @@ RedEye:
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ImpactSound: kaboom12
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WaterImpactSound: splash9
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SubMissile:
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ROF: 220
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Range: 18
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Burst: 2
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Report: MISSILE6
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Bullet:
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Speed: 6
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High: true
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Angle: .4
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Inaccuracy: 70
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Image: MISSILE
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Trail: smokey
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Warhead:
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Spread: 10
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Verses: 40%,100%,30%,30%,100%
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Explosion: large_explosion
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WaterExplosion: large_splash
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InfDeath: 2
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SmudgeType: Crater
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Damage: 400
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ImpactSound: kaboom12
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WaterImpactSound: splash9
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Stinger:
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ROF: 60
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Range: 9
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@@ -532,14 +555,16 @@ Stinger:
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Damage: 30
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TorpTube:
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ROF: 60
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ROF: 100
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Range: 9
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Report: TORPEDO1
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ValidTargets: Ground
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Underwater: yes
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Burst: 2
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BurstDelay: 1
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Bullet:
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Image: MISSILE
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Speed: 15
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Speed: 6
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Warhead:
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Spread: 3
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Verses: 30%,75%,75%,100%,50%
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