Improve replay metadata and the replay browser

List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
This commit is contained in:
Pavlos Touboulidis
2014-05-01 19:39:47 +03:00
parent 042910bd5e
commit de0a5ebd43
21 changed files with 1125 additions and 412 deletions

View File

@@ -72,14 +72,23 @@ namespace OpenRA.Graphics
collections.Add(name, collection);
}
public static Sprite GetImage(string collection, string image)
public static Sprite GetImage(string collectionName, string imageName)
{
// Cached sprite
if (cachedSprites.ContainsKey(collection) && cachedSprites[collection].ContainsKey(image))
return cachedSprites[collection][image];
Dictionary<string, Sprite> cachedCollection;
Sprite sprite;
if (cachedSprites.TryGetValue(collectionName, out cachedCollection) && cachedCollection.TryGetValue(imageName, out sprite))
return sprite;
Collection collection;
if (!collections.TryGetValue(collectionName, out collection))
{
Log.Write("debug", "Could not find collection '{0}'", collectionName);
return null;
}
MappedImage mi;
if (!collections[collection].regions.TryGetValue(image, out mi))
if (!collection.regions.TryGetValue(imageName, out mi))
return null;
// Cached sheet
@@ -93,11 +102,15 @@ namespace OpenRA.Graphics
}
// Cache the sprite
if (!cachedSprites.ContainsKey(collection))
cachedSprites.Add(collection, new Dictionary<string, Sprite>());
cachedSprites[collection].Add(image, mi.GetImage(sheet));
if (cachedCollection == null)
{
cachedCollection = new Dictionary<string, Sprite>();
cachedSprites.Add(collectionName, cachedCollection);
}
var image = mi.GetImage(sheet);
cachedCollection.Add(imageName, image);
return cachedSprites[collection][image];
return image;
}
}
}