Improve replay metadata and the replay browser

List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
This commit is contained in:
Pavlos Touboulidis
2014-05-01 19:39:47 +03:00
parent 042910bd5e
commit de0a5ebd43
21 changed files with 1125 additions and 412 deletions

View File

@@ -20,7 +20,6 @@ namespace OpenRA.Network
class ReplayRecorderConnection : IConnection
{
public ReplayMetadata Metadata;
public WinState LocalGameState = WinState.Undefined;
IConnection inner;
BinaryWriter writer;
@@ -107,7 +106,8 @@ namespace OpenRA.Network
if (Metadata != null)
{
Metadata.FinalizeReplayMetadata(DateTime.UtcNow, LocalGameState);
if (Metadata.GameInfo != null)
Metadata.GameInfo.EndTimeUtc = DateTime.UtcNow;
Metadata.Write(writer);
}