Improve replay metadata and the replay browser
List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
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@@ -20,7 +20,6 @@ namespace OpenRA.Network
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class ReplayRecorderConnection : IConnection
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{
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public ReplayMetadata Metadata;
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public WinState LocalGameState = WinState.Undefined;
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IConnection inner;
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BinaryWriter writer;
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@@ -107,7 +106,8 @@ namespace OpenRA.Network
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if (Metadata != null)
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{
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Metadata.FinalizeReplayMetadata(DateTime.UtcNow, LocalGameState);
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if (Metadata.GameInfo != null)
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Metadata.GameInfo.EndTimeUtc = DateTime.UtcNow;
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Metadata.Write(writer);
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}
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