Improve replay metadata and the replay browser
List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
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@@ -19,10 +19,42 @@ using OpenRA.Network;
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namespace OpenRA.Widgets
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{
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public class SpawnOccupant
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{
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public readonly HSLColor Color;
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public readonly int ClientIndex;
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public readonly string PlayerName;
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public readonly int Team;
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public readonly string Country;
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public readonly int SpawnPoint;
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public SpawnOccupant()
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{
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}
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public SpawnOccupant(Session.Client client)
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{
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Color = client.Color;
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ClientIndex = client.Index;
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PlayerName = client.Name;
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Team = client.Team;
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Country = client.Country;
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SpawnPoint = client.SpawnPoint;
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}
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public SpawnOccupant(GameInformation.Player player)
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{
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Color = player.Color;
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ClientIndex = player.ClientIndex;
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PlayerName = player.Name;
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Team = player.Team;
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Country = player.FactionId;
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SpawnPoint = player.SpawnPoint;
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}
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}
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public class MapPreviewWidget : Widget
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{
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public Func<MapPreview> Preview = () => null;
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public Func<Dictionary<CPos, Session.Client>> SpawnClients = () => new Dictionary<CPos, Session.Client>();
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public Func<Dictionary<CPos, SpawnOccupant>> SpawnOccupants = () => new Dictionary<CPos, SpawnOccupant>();
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public Action<MouseInput> OnMouseDown = _ => {};
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public bool IgnoreMouseInput = false;
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public bool ShowSpawnPoints = true;
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@@ -44,7 +76,7 @@ namespace OpenRA.Widgets
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: base(other)
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{
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Preview = other.Preview;
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SpawnClients = other.SpawnClients;
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SpawnOccupants = other.SpawnOccupants;
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ShowSpawnPoints = other.ShowSpawnPoints;
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TooltipTemplate = other.TooltipTemplate;
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TooltipContainer = other.TooltipContainer;
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@@ -109,7 +141,7 @@ namespace OpenRA.Widgets
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TooltipSpawnIndex = -1;
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if (ShowSpawnPoints)
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{
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var colors = SpawnClients().ToDictionary(c => c.Key, c => c.Value.Color.RGB);
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var colors = SpawnOccupants().ToDictionary(c => c.Key, c => c.Value.Color.RGB);
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var spawnPoints = preview.SpawnPoints;
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foreach (var p in spawnPoints)
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