Improve replay metadata and the replay browser
List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
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@@ -60,6 +60,7 @@ namespace OpenRA.Mods.RA
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{
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if (self.Owner.WinState == WinState.Lost) return;
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self.Owner.WinState = WinState.Lost;
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self.World.OnPlayerWinStateChanged(self.Owner);
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Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
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@@ -68,8 +69,6 @@ namespace OpenRA.Mods.RA
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if (self.Owner == self.World.LocalPlayer)
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{
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self.World.OnLocalPlayerWinStateChanged();
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Game.RunAfterDelay(Info.NotificationDelay, () =>
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{
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if (Game.IsCurrentWorld(self.World))
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@@ -82,14 +81,12 @@ namespace OpenRA.Mods.RA
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{
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if (self.Owner.WinState == WinState.Won) return;
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self.Owner.WinState = WinState.Won;
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self.World.OnPlayerWinStateChanged(self.Owner);
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Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
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if (self.Owner == self.World.LocalPlayer)
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{
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self.World.OnLocalPlayerWinStateChanged();
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if (self.Owner == self.World.LocalPlayer)
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Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", "Win", self.Owner.Country.Race));
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}
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}
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}
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