Improve replay metadata and the replay browser

List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
This commit is contained in:
Pavlos Touboulidis
2014-05-01 19:39:47 +03:00
parent 042910bd5e
commit de0a5ebd43
21 changed files with 1125 additions and 412 deletions

View File

@@ -60,6 +60,7 @@ namespace OpenRA.Mods.RA
{
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
self.World.OnPlayerWinStateChanged(self.Owner);
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
@@ -68,8 +69,6 @@ namespace OpenRA.Mods.RA
if (self.Owner == self.World.LocalPlayer)
{
self.World.OnLocalPlayerWinStateChanged();
Game.RunAfterDelay(Info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(self.World))
@@ -82,14 +81,12 @@ namespace OpenRA.Mods.RA
{
if (self.Owner.WinState == WinState.Won) return;
self.Owner.WinState = WinState.Won;
self.World.OnPlayerWinStateChanged(self.Owner);
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
if (self.Owner == self.World.LocalPlayer)
{
self.World.OnLocalPlayerWinStateChanged();
if (self.Owner == self.World.LocalPlayer)
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", "Win", self.Owner.Country.Race));
}
}
}