Improve replay metadata and the replay browser
List of changes: * Better and more filters with new layout, for both mods. * Rename/Delete/Detele all functionality. * Simplified ReplayMetadata class considerably by introducing a new GameInformation data object. The new GameInformation class contains more information than previously available so the new solution is not compatible with old replays, meaning it can't read old replays. * Better and cleaner game information gathering in order to be written at the end of the replay file. * Revert changes to ReplayConnection, no longer necessary. * Better exception message on missing sprites and fonts. * New "SpawnOccupant" class that holds all the information needed by the MapPreviewWidget to visualize a spawn point. It was using Session.Client before and it was necessary to separate it to be able to show information not available at lobby time. * Fix keyboard focus UI bug when closing a window would not remove focus.
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@@ -149,12 +149,19 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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color.AttachPanel(colorChooser, onExit);
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}
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public static Dictionary<CPos, Session.Client> GetSpawnClients(Session lobbyInfo, MapPreview preview)
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public static Dictionary<CPos, SpawnOccupant> GetSpawnClients(Session lobbyInfo, MapPreview preview)
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{
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var spawns = preview.SpawnPoints;
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return lobbyInfo.Clients
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.Where(c => c.SpawnPoint != 0)
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.ToDictionary(c => spawns[c.SpawnPoint - 1], c => c);
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.ToDictionary(c => spawns[c.SpawnPoint - 1], c => new SpawnOccupant(c));
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}
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public static Dictionary<CPos, SpawnOccupant> GetSpawnClients(IEnumerable<GameInformation.Player> players, MapPreview preview)
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{
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var spawns = preview.SpawnPoints;
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return players
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.Where(c => c.SpawnPoint != 0)
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.ToDictionary(c => spawns[c.SpawnPoint - 1], c => new SpawnOccupant(c));
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}
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public static void SelectSpawnPoint(OrderManager orderManager, MapPreviewWidget mapPreview, MapPreview preview, MouseInput mi)
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