Add RGBASpriteWidget.
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@@ -233,6 +233,7 @@
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<Compile Include="MapPreview.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\SpriteSequenceWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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37
OpenRA.Game/Widgets/RGBASpriteWidget.cs
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37
OpenRA.Game/Widgets/RGBASpriteWidget.cs
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class RGBASpriteWidget : Widget
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{
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public Func<Sprite> GetSprite = () => null;
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public RGBASpriteWidget() { }
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protected RGBASpriteWidget(RGBASpriteWidget other)
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: base(other)
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{
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GetSprite = other.GetSprite;
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}
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public override Widget Clone() { return new RGBASpriteWidget(this); }
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public override void Draw()
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{
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var sprite = GetSprite();
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if (sprite != null)
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, RenderOrigin);
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}
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}
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}
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