Added WithLandingCraftAnimation and removed RenderLandingCraft

This commit is contained in:
reaperrr
2015-06-23 20:07:15 +02:00
parent 1abe7ab2dc
commit de72db83db
5 changed files with 60 additions and 23 deletions

View File

@@ -1227,6 +1227,47 @@ namespace OpenRA.Mods.Common.UtilityCommands
// Renamed WithHarvestAnimation to WithHarvestOverlay // Renamed WithHarvestAnimation to WithHarvestOverlay
if (node.Key == "WithHarvestAnimation") if (node.Key == "WithHarvestAnimation")
node.Key = "WithHarvestOverlay"; node.Key = "WithHarvestOverlay";
// Replaced RenderLandingCraft with WithFacingSpriteBody + WithLandingCraftAnimation.
// Note: These rules are set up to do approximately the right thing for maps, but
// mods might need additional manual tweaks. This is the best we can do without having
// much smarter rules parsing, because we currently can't reason about inherited traits.
if (depth == 0)
{
var childKeySequence = new[] { "Sequence" };
var childKeysExcludeFromRS = new[] { "Sequence", "OpenTerrainTypes", "OpenSequence", "UnloadSequence" };
var rlc = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderLandingCraft"));
if (rlc != null)
{
rlc.Key = "WithLandingCraftAnimation";
var rsNodes = rlc.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
var wfsbNodes = rlc.Value.Nodes.Where(n => childKeySequence.Contains(n.Key)).ToList();
if (rsNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
// Note: For the RA landing craft WithSpriteBody would be sufficient since it has no facings,
// but WithFacingSpriteBody works as well and covers the potential case where a third-party mod
// might have given their landing craft multiple facings.
if (wfsbNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", new MiniYaml("", wfsbNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("WithFacingSpriteBody", ""));
node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
rlc.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
rlc.Value.Nodes.RemoveAll(n => wfsbNodes.Contains(n));
}
var rrlc = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderLandingCraft"));
if (rrlc != null)
rrlc.Key = "-WithLandingCraftAnimation";
}
} }
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);

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@@ -104,7 +104,7 @@
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" /> <Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\PortableChrono.cs" /> <Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" /> <Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\RenderLandingCraft.cs" /> <Compile Include="Traits\Render\WithLandingCraftAnimation.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" /> <Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" /> <Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" /> <Compile Include="Traits\SupportPowers\GpsPower.cs" />

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@@ -14,30 +14,31 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits namespace OpenRA.Mods.RA.Traits
{ {
public class RenderLandingCraftInfo : RenderUnitInfo, Requires<IMoveInfo>, Requires<CargoInfo> public class WithLandingCraftAnimationInfo : ITraitInfo, Requires<IMoveInfo>, Requires<WithSpriteBodyInfo>, Requires<CargoInfo>
{ {
public readonly string[] OpenTerrainTypes = { "Clear" }; public readonly string[] OpenTerrainTypes = { "Clear" };
[SequenceReference] public readonly string OpenAnim = "open"; [SequenceReference] public readonly string OpenSequence = "open";
[SequenceReference] public readonly string UnloadAnim = "unload"; [SequenceReference] public readonly string UnloadSequence = "unload";
public override object Create(ActorInitializer init) { return new RenderLandingCraft(init, this); } public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
} }
public class RenderLandingCraft : RenderUnit public class WithLandingCraftAnimation : ITick
{ {
readonly RenderLandingCraftInfo info; readonly WithLandingCraftAnimationInfo info;
readonly Actor self; readonly Actor self;
readonly Cargo cargo; readonly Cargo cargo;
readonly IMove move; readonly IMove move;
readonly WithSpriteBody wsb;
bool open; bool open;
public RenderLandingCraft(ActorInitializer init, RenderLandingCraftInfo info) public WithLandingCraftAnimation(ActorInitializer init, WithLandingCraftAnimationInfo info)
: base(init, info)
{ {
this.info = info; this.info = info;
self = init.Self; self = init.Self;
cargo = self.Trait<Cargo>(); cargo = self.Trait<Cargo>();
move = self.Trait<IMove>(); move = self.Trait<IMove>();
wsb = init.Self.Trait<WithSpriteBody>();
} }
public bool ShouldBeOpen() public bool ShouldBeOpen()
@@ -51,34 +52,32 @@ namespace OpenRA.Mods.RA.Traits
void Open() void Open()
{ {
if (open || !DefaultAnimation.HasSequence(info.OpenAnim)) if (open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
return; return;
open = true; open = true;
PlayCustomAnimation(self, info.OpenAnim, () => wsb.PlayCustomAnimation(self, info.OpenSequence, () =>
{ {
if (DefaultAnimation.HasSequence(info.UnloadAnim)) if (wsb.DefaultAnimation.HasSequence(info.UnloadSequence))
PlayCustomAnimationRepeating(self, info.UnloadAnim); wsb.PlayCustomAnimationRepeating(self, info.UnloadSequence);
}); });
} }
void Close() void Close()
{ {
if (!open || !DefaultAnimation.HasSequence(info.OpenAnim)) if (!open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
return; return;
open = false; open = false;
PlayCustomAnimationBackwards(self, info.OpenAnim, null); wsb.PlayCustomAnimationBackwards(self, info.OpenSequence, null);
} }
public override void Tick(Actor self) public void Tick(Actor self)
{ {
if (ShouldBeOpen()) if (ShouldBeOpen())
Open(); Open();
else else
Close(); Close();
base.Tick(self);
} }
} }
} }

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@@ -1658,7 +1658,7 @@ Rules:
ShowOwnerRow: false ShowOwnerRow: false
LST.IN: LST.IN:
Inherits: LST Inherits: LST
RenderLandingCraft: RenderSprites:
Image: LST Image: LST
Cargo: Cargo:
Types: disabled Types: disabled

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@@ -218,10 +218,7 @@ LST:
Range: 6c0 Range: 6c0
SelectionDecorations: SelectionDecorations:
VisualBounds: 36,36 VisualBounds: 36,36
-AutoSelectionSize: WithLandingCraftAnimation:
-RenderSprites:
-WithFacingSpriteBody:
RenderLandingCraft:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo: Cargo:
Types: Infantry, Vehicle Types: Infantry, Vehicle