Reimplement unit levels using IUpgradable.
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@@ -41,6 +41,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Tank:
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AppearsOnRadar:
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@@ -88,6 +89,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Helicopter:
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AppearsOnRadar:
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@@ -119,6 +121,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Infantry:
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AppearsOnRadar:
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@@ -187,6 +190,7 @@
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DeathSounds@POISONED:
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DeathSound: Poisoned
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InfDeaths: 6
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GainsStatUpgrades:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -285,6 +289,7 @@
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AttackMove:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Ship:
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AppearsOnRadar:
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@@ -311,6 +316,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Building:
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AppearsOnRadar:
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