Reimplement unit levels using IUpgradable.
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@@ -39,6 +39,7 @@
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LuaScriptEvents:
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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^Tank:
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AppearsOnRadar:
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@@ -81,6 +82,7 @@
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LuaScriptEvents:
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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^Husk:
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Health:
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@@ -198,6 +200,7 @@
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DeathSounds:
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Parachutable:
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FallRate: 130
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GainsStatUpgrades:
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^Plane:
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AppearsOnRadar:
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@@ -223,6 +226,7 @@
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AttackMove:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Helicopter:
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Inherits: ^Plane
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