Reimplement unit levels using IUpgradable.
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@@ -54,6 +54,7 @@
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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^Tank:
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AppearsOnRadar:
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@@ -111,6 +112,7 @@
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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^Infantry:
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AppearsOnRadar:
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@@ -182,6 +184,7 @@
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ShadowSequence: parach-shadow
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Cloneable:
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Types: Infantry
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GainsStatUpgrades:
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^Ship:
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AppearsOnRadar:
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@@ -215,6 +218,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Plane:
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AppearsOnRadar:
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@@ -251,6 +255,7 @@
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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^Helicopter:
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Inherits: ^Plane
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