Add Proving Grounds (RA)
This commit is contained in:
committed by
Gustas Kažukauskas
parent
a16486fbfc
commit
de78f4130b
@@ -48,10 +48,12 @@ destroy-convoys = Eliminate all passing Soviet convoys.
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## allies-05a
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extract-transport = Get all your forces aboard the transport.
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## allies-05abc, proving-grounds
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battlefield-control = Battlefield Control
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# allies-05abc
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spy = Spy
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disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
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battlefield-control = Battlefield Control
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skip-heroics = Good work! But next time, skip the heroics!
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rescue-tanya = Rescue Tanya.
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eliminate-soviet-units = Eliminate all Soviet units in this area.
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@@ -256,6 +258,24 @@ submarine-construction-complete-in = Submarine construction complete in { $time
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destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
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power-down-tesla-coils = Cut power to the Tesla Coils.
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# proving-grounds
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tech-center-survive = The Tech Center must survive.
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regain-control-of-our-naval-base = Regain control of our naval base.
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capture-airfield-before-cruisers = Capture an Airfield before Cruisers arrive.
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wipe-out-intruders-with-new-submarines = Wipe out the Allied intruders with the
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help of our new submarines.
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naval-base-destroyed = The naval base has been destroyed!
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our-tech-center-destroyed = Our Tech Center has been destroyed!
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our-tech-center-captured = Our Tech Center has been captured!
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cruisers-arrive-in = Cruisers arrive in { $time }
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cruisers-arrived = Cruisers have arrived!
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scouts-mark-the-way-to-bases = Scouts will mark the way to our bases. Find their flares.
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mining-outpost-reached = Mining outpost reached.
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vehicle-depot-reached = Vehicle depot reached. Airfields marked.
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airfields-reached = Airfields reached. Proceed to the final flare.
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unauthorized-naval-units = Unauthorized naval units have entered the area!
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protect-our-tech-center-at-all-costs = Protect our Tech Center at all costs!
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## sarin-gas-1-crackdown, soviet09
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convoy-truck-escaping = Convoy truck attempting to escape!
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BIN
mods/ra/maps/proving-grounds/map.bin
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BIN
mods/ra/maps/proving-grounds/map.bin
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Binary file not shown.
2
mods/ra/maps/proving-grounds/map.ftl
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2
mods/ra/maps/proving-grounds/map.ftl
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@@ -0,0 +1,2 @@
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## rules.yaml
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actor-ats-name = Advanced Tactical Submarine
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BIN
mods/ra/maps/proving-grounds/map.png
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BIN
mods/ra/maps/proving-grounds/map.png
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Binary file not shown.
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After Width: | Height: | Size: 23 KiB |
1275
mods/ra/maps/proving-grounds/map.yaml
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1275
mods/ra/maps/proving-grounds/map.yaml
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File diff suppressed because it is too large
Load Diff
6
mods/ra/maps/proving-grounds/notifications.yaml
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6
mods/ra/maps/proving-grounds/notifications.yaml
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@@ -0,0 +1,6 @@
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Speech:
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Notifications:
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TanyaLaugh: laugh1
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TanyaKissItByeBye: keepem1
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TanyaGiveItToMe: lefty1
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TanyaLetsRock: rokroll1
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1813
mods/ra/maps/proving-grounds/proving-grounds.lua
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1813
mods/ra/maps/proving-grounds/proving-grounds.lua
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File diff suppressed because it is too large
Load Diff
239
mods/ra/maps/proving-grounds/rules.yaml
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239
mods/ra/maps/proving-grounds/rules.yaml
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@@ -0,0 +1,239 @@
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, proving-grounds.lua
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MissionData:
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WinVideo: sovtstar.vqa
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LossVideo: allymorf.vqa
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Briefing: Information on our new Advanced Tactical Submarine was leaked to the Allies and they have invaded our territory, determined to stop us. You must destroy them.\n\nRegain control of our bases as they are revealed by the signal flares. Do not let any Allied attacks stop you.\n\nWe have received word that a detachment of cruisers is on its way here. Once you recover the sub pen, use the new ATS to prevent the cruisers from destroying our operation.
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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TimeLimitManager:
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SkipTimerExpiredNotification: true
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CAMERA.Small:
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Inherits: CAMERA
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RevealsShroud:
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Range: 4c0
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CAMERA.Spotter:
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Inherits: CAMERA
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RevealsShroud:
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Range: 0c512
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powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E1,E1,E1,E2,E2
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DisplayBeacon: false
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ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
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ReinforcementsArrivedTextNotification: notification-reinforcements-have-arrived
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KillsSelf:
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RemoveInstead: true
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Delay: 5
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powerproxy.flametroopers:
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Inherits: powerproxy.paratroopers
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ParatroopersPower:
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DropItems: E1,E1,E1,E4,E1,E1,E1,E4
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SquadSize: 2
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# Prevents accidental crate collection by Allied soldiers.
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crateblocker:
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Immobile:
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OccupiesSpace: true
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Crushable:
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WarnProbability: 0
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CrushClasses: crate
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CrushedByFriendlies: false
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HEALCRATE:
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FreeActor:
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Actor: crateblocker
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MONEYCRATE:
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FreeActor:
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Actor: crateblocker
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E1.WideScan:
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Inherits: E1
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Buildable:
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Prerequisites: ~disabled
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: E1
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E3.WideScan:
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Inherits: E3
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RevealsShroud:
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Range: 7c0
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: E3
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E3.VehicleHunter:
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Inherits: E3
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AutoTargetPriority@VEHICLES:
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Priority: 5
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ValidTargets: Vehicle
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RenderSprites:
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Image: E3
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E6:
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Captures@QUICKAFLD:
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CaptureTypes: airfield
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PlayerExperience: 10
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CaptureDelay: 100
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E7:
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AutoTarget:
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InitialStanceAI: ReturnFire
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APC.TechGuard:
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Inherits: APC
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Cargo:
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InitialUnits: e1,e1,e2,e4,e4
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RenderSprites:
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Image: APC
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1TNK.WideScan:
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Inherits: 1TNK
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: 1TNK
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2TNK.WideScan:
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Inherits: 2TNK
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AutoTarget:
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ScanRadius: 7
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RenderSprites:
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Image: 2TNK
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AFLD:
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AirstrikePower@parabombs:
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Prerequisites: ~disabled
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ParatroopersPower@paratroopers:
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DropItems: E1,E1,E1,E2,E2
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Capturable@QUICKAFLD:
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Types: airfield
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Buildable:
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Prerequisites: ~disabled
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FACT:
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AnnounceOnSeen:
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IRON:
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Buildable:
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Prerequisites: ~disabled
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GrantExternalConditionPower@IRONCURTAIN:
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ChargeInterval: 6000
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SPEN:
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AnnounceOnSeen:
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STEK:
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Buildable:
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Prerequisites: ~disabled
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GrantConditionOnBotOwner@BOTCAPTURED:
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Condition: bot-captured
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Bots: campaign
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Sellable:
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RequiresCondition: bot-captured && !being-demolished && !being-captured
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HARV:
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GrantConditionOnBotOwner@BADGUY:
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Condition: unclaimed
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Bots: campaign
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Targetable:
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RequiresCondition: !unclaimed
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Mobile:
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PauseOnCondition: unclaimed || being-captured
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Harvester:
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RequiresCondition: !unclaimed
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CA:
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RevealsShroud:
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Range: 11c0
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Buildable:
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Prerequisites: ~disabled
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Mobile:
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Speed: 44
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DD.Escort:
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Inherits: DD
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Buildable:
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Prerequisites: ~disabled
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RevealsShroud:
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Range: 9c0
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AutoTarget:
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ScanRadius: 8
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InitialStanceAI: Defend
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RenderSprites:
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Image: DD
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LST.Reinforcement:
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Inherits: LST
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RejectsOrders:
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-Buildable:
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-Selectable:
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RenderSprites:
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Image: lst
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Interactable:
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SS:
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Armament:
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Weapon: TorpTubeNuclear
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AutoTarget:
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InitialStance: HoldFire
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Buildable:
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Prerequisites: ~spen, ~stek
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Tooltip:
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Name: actor-ats-name
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WithProductionIconOverlay:
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Types: Veterancy
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FirepowerMultiplier:
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Modifier: 15
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HELI:
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Aircraft:
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NumberOfTicksToVerifyAvailableAirport: 25
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~disabled
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THF:
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Buildable:
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Prerequisites: ~disabled
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APC:
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Buildable:
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Prerequisites: ~disabled
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FTRK:
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Buildable:
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Prerequisites: ~disabled
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MCV:
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Buildable:
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Prerequisites: ~disabled
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MSUB:
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Buildable:
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Prerequisites: ~disabled
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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3
mods/ra/maps/proving-grounds/sequences.yaml
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3
mods/ra/maps/proving-grounds/sequences.yaml
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@@ -0,0 +1,3 @@
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iconchevrons:
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veteran:
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Start: 1
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18
mods/ra/maps/proving-grounds/weapons.yaml
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18
mods/ra/maps/proving-grounds/weapons.yaml
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@@ -0,0 +1,18 @@
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TorpTubeNuclear:
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Inherits: MiniNuke
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ReloadDelay: 100
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Range: 10c512
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Report: torpedo1.aud
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ValidTargets: WaterActor, Underwater
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Burst: 1
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Projectile: Missile
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Image: torpedo
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Arm: 3
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Speed: 85
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TrailImage: bubbles
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HorizontalRateOfTurn: 4
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RangeLimit: 11c819
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BoundToTerrainType: Water
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Palette: shadow
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MaximumLaunchAngle: 0
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CruiseAltitude: 0
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@@ -45,6 +45,7 @@ Counterstrike Allied Missions:
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siberian-conflict-3-wasteland
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Counterstrike Soviet Missions:
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mousetrap
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proving-grounds
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soviet-soldier-volkov-n-chitzkoi
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top-o-the-world
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Aftermath Allied Missions:
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