Use Map.Bounds instead.
This commit is contained in:
@@ -213,10 +213,10 @@ namespace OpenRA.Editor
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{
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rd.width.Value = surface1.Map.MapSize.X;
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rd.height.Value = surface1.Map.MapSize.Y;
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rd.cordonLeft.Value = surface1.Map.TopLeft.X;
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rd.cordonTop.Value = surface1.Map.TopLeft.Y;
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rd.cordonRight.Value = surface1.Map.BottomRight.X;
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rd.cordonBottom.Value = surface1.Map.BottomRight.Y;
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rd.cordonLeft.Value = surface1.Map.Bounds.Left;
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rd.cordonTop.Value = surface1.Map.Bounds.Top;
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rd.cordonRight.Value = surface1.Map.Bounds.Right;
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rd.cordonBottom.Value = surface1.Map.Bounds.Bottom;
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if (DialogResult.OK != rd.ShowDialog())
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return;
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@@ -505,8 +505,8 @@ namespace OpenRA.Editor
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}
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e.Graphics.DrawRectangle(CordonPen,
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Map.TopLeft.X * TileSet.TileSize * Zoom + Offset.X,
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Map.TopLeft.Y * TileSet.TileSize * Zoom + Offset.Y,
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Map.Bounds.Left * TileSet.TileSize * Zoom + Offset.X,
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Map.Bounds.Top * TileSet.TileSize * Zoom + Offset.Y,
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Map.Width * TileSet.TileSize * Zoom,
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Map.Height * TileSet.TileSize * Zoom);
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@@ -37,7 +37,8 @@ namespace OpenRA.FileFormats
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[FieldLoader.Load] public int2 BottomRight;
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public int Width { get { return BottomRight.X - TopLeft.X; } }
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public int Height { get { return BottomRight.Y - TopLeft.Y; } }
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public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
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public MapStub() {} // Hack for the editor - not used for anything important
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public MapStub(IFolder container)
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{
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@@ -48,8 +48,8 @@ namespace OpenRA.Graphics
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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if (!tileset.Terrain.ContainsKey(type))
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throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
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@@ -78,8 +78,8 @@ namespace OpenRA.Graphics
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (map.MapResources[mapX, mapY].type == 0)
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continue;
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@@ -112,8 +112,8 @@ namespace OpenRA.Graphics
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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var custom = map.CustomTerrain[mapX,mapY];
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if (custom == null)
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continue;
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@@ -146,7 +146,7 @@ namespace OpenRA.Graphics
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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if (world.Map.IsInMap(cell))
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*(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
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*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
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}
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}
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@@ -174,8 +174,8 @@ namespace OpenRA.Graphics
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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{
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (!playerShroud.IsExplored(mapX, mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!playerShroud.IsVisible(mapX,mapY))
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@@ -37,12 +37,13 @@ namespace OpenRA.Graphics
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Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
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ushort[] indices = new ushort[6 * map.Height * map.Width];
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terrainSheet = tileMapping[map.MapTiles[map.TopLeft.X, map.TopLeft.Y]].sheet;
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terrainSheet = tileMapping[map.MapTiles[map.Bounds.Left, map.Bounds.Top]].sheet;
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int nv = 0;
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int ni = 0;
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for( int j = map.TopLeft.Y ; j < map.BottomRight.Y; j++ )
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for( int i = map.TopLeft.X ; i < map.BottomRight.X; i++ )
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for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
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for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
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{
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Sprite tile = tileMapping[map.MapTiles[i, j]];
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// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
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@@ -69,7 +70,7 @@ namespace OpenRA.Graphics
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int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
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int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.TopLeft.Y);
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int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
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int lastRow = firstRow + visibleRows;
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if (lastRow < 0 || firstRow > map.Height)
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@@ -81,11 +82,11 @@ namespace OpenRA.Graphics
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
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{
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var r = world.LocalPlayer.Shroud.Bounds.Value;
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if (firstRow < r.Top - map.TopLeft.Y)
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firstRow = r.Top - map.TopLeft.Y;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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if (firstRow > r.Bottom - map.TopLeft.Y)
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firstRow = r.Bottom - map.TopLeft.Y;
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if (firstRow > r.Bottom - map.Bounds.Top)
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firstRow = r.Bottom - map.Bounds.Top;
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}
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if( lastRow < firstRow ) lastRow = firstRow;
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@@ -44,14 +44,10 @@ namespace OpenRA
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public byte TileFormat = 1;
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[FieldLoader.Load] public int2 MapSize;
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public TileReference<ushort, byte>[,] MapTiles;
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public TileReference<byte, byte>[,] MapResources;
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public string [,] CustomTerrain;
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// Temporary compat hacks
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public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
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public Map()
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{
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// Do nothing; not a valid map (editor hack)
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@@ -221,8 +217,8 @@ namespace OpenRA
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x.Key,
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x.Value.Save() ) ).ToList() ) );
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root.Add( new MiniYamlNode( "Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints ) ) );
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root.Add( new MiniYamlNode( "Smudges", MiniYaml.FromList<SmudgeReference>( Smudges ) ) );
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root.Add(new MiniYamlNode("Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints )));
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root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges )));
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root.Add(new MiniYamlNode("Rules", null, Rules));
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root.Add(new MiniYamlNode("Sequences", null, Sequences));
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root.Add(new MiniYamlNode("Weapons", null, Weapons));
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@@ -334,7 +330,7 @@ namespace OpenRA
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public bool IsInMap(int x, int y)
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{
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return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
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return Bounds.Contains(x,y);
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}
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static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
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@@ -137,11 +137,12 @@ namespace OpenRA
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if (dirty)
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{
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dirty = false;
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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sprites[i, j] = ChooseShroud(i, j);
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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fogSprites[i, j] = ChooseFog(i, j);
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}
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@@ -67,8 +67,8 @@ namespace OpenRA.Traits
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var map = w.Map;
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for (int x = map.TopLeft.X; x < map.BottomRight.X; x++)
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for (int y = map.TopLeft.Y; y < map.BottomRight.Y; y++)
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for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
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for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
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{
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// Todo: Valid terrain should be specified in the resource
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if (!AllowResourceAt(new int2(x,y)))
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@@ -80,8 +80,8 @@ namespace OpenRA.Traits
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content[x, y].image = ChooseContent(content[x, y].type);
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}
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for (int x = map.TopLeft.X; x < map.BottomRight.X; x++)
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for (int y = map.TopLeft.Y; y < map.BottomRight.Y; y++)
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for (int x = map.Bounds.Left; x < map.Bounds.Right; x++)
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for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
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if (content[x, y].type != null)
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{
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content[x, y].density = GetIdealDensity(x, y);
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@@ -48,10 +48,10 @@ namespace OpenRA.Traits
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{
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var min = a - new int2(r, r);
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var max = a + new int2(r, r);
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if (min.X < world.Map.TopLeft.X - 1) min.X = world.Map.TopLeft.X - 1;
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if (min.Y < world.Map.TopLeft.Y - 1) min.Y = world.Map.TopLeft.Y - 1;
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if (max.X > world.Map.BottomRight.X) max.X = world.Map.BottomRight.X;
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if (max.Y > world.Map.BottomRight.Y) max.Y = world.Map.BottomRight.Y;
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if (min.X < world.Map.Bounds.Left - 1) min.X = world.Map.Bounds.Left - 1;
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if (min.Y < world.Map.Bounds.Top - 1) min.Y = world.Map.Bounds.Top - 1;
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if (max.X > world.Map.Bounds.Right) max.X = world.Map.Bounds.Right;
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if (max.Y > world.Map.Bounds.Bottom) max.Y = world.Map.Bounds.Bottom;
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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@@ -165,10 +165,10 @@ namespace OpenRA.Traits
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public void ExploreAll(World world)
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{
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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exploredCells[i, j] = true;
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exploredBounds = new Rectangle(world.Map.TopLeft.X,world.Map.TopLeft.Y,world.Map.Width,world.Map.Height);
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exploredBounds = world.Map.Bounds;
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Dirty();
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}
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@@ -49,10 +49,10 @@ namespace OpenRA.Traits
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{
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var bounds = a.Actor.GetBounds(true);
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if (bounds.Right <= Game.CellSize * self.World.Map.TopLeft.X) continue;
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if (bounds.Bottom <= Game.CellSize * self.World.Map.TopLeft.Y) continue;
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if (bounds.Left >= Game.CellSize * self.World.Map.BottomRight.X) continue;
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if (bounds.Top >= Game.CellSize * self.World.Map.BottomRight.Y) continue;
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if (bounds.Right <= Game.CellSize * self.World.Map.Bounds.Left) continue;
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if (bounds.Bottom <= Game.CellSize * self.World.Map.Bounds.Top) continue;
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if (bounds.Left >= Game.CellSize * self.World.Map.Bounds.Right) continue;
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if (bounds.Top >= Game.CellSize * self.World.Map.Bounds.Bottom) continue;
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var i1 = Math.Max(0, (int)bounds.Left / scale);
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var i2 = Math.Min(bins.GetUpperBound(0), (int)bounds.Right / scale);
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@@ -40,7 +40,7 @@ namespace OpenRA.Widgets
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public int2 ConvertToPreview(MapStub map, int2 point)
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{
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return new int2(MapRect.X + (int)(PreviewScale*(point.X - map.TopLeft.X)) , MapRect.Y + (int)(PreviewScale*(point.Y - map.TopLeft.Y)));
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return new int2(MapRect.X + (int)(PreviewScale*(point.X - map.Bounds.Left)) , MapRect.Y + (int)(PreviewScale*(point.Y - map.Bounds.Top)));
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}
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public override bool HandleInputInner(MouseInput mi)
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@@ -54,10 +54,10 @@ namespace OpenRA
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{
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var min = a - new int2(r, r);
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var max = a + new int2(r, r);
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if (min.X < world.Map.TopLeft.X) min.X = world.Map.TopLeft.X;
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if (min.Y < world.Map.TopLeft.Y) min.Y = world.Map.TopLeft.Y;
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if (max.X > world.Map.BottomRight.X - 1) max.X = world.Map.BottomRight.X - 1;
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if (max.Y > world.Map.BottomRight.Y - 1) max.Y = world.Map.BottomRight.Y - 1;
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if (min.X < world.Map.Bounds.Left) min.X = world.Map.Bounds.Left;
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if (min.Y < world.Map.Bounds.Top) min.Y = world.Map.Bounds.Top;
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if (max.X > world.Map.Bounds.Right - 1) max.X = world.Map.Bounds.Right - 1;
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if (max.Y > world.Map.Bounds.Bottom - 1) max.Y = world.Map.Bounds.Bottom - 1;
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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@@ -103,17 +103,17 @@ namespace OpenRA
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var edge = w.SharedRandom.Next(2) == 0;
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return new int2(
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isX ? w.SharedRandom.Next(w.Map.TopLeft.X, w.Map.BottomRight.X)
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: (edge ? w.Map.TopLeft.X : w.Map.BottomRight.X),
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!isX ? w.SharedRandom.Next(w.Map.TopLeft.Y, w.Map.BottomRight.Y)
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: (edge ? w.Map.TopLeft.Y : w.Map.BottomRight.Y));
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isX ? w.SharedRandom.Next(w.Map.Bounds.Left, w.Map.Bounds.Right)
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: (edge ? w.Map.Bounds.Left : w.Map.Bounds.Right),
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!isX ? w.SharedRandom.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom)
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: (edge ? w.Map.Bounds.Top : w.Map.Bounds.Bottom));
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}
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public static int2 ChooseRandomCell(this World w, Thirdparty.Random r)
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{
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return new int2(
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r.Next(w.Map.TopLeft.X, w.Map.BottomRight.X),
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r.Next(w.Map.TopLeft.Y, w.Map.BottomRight.Y));
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r.Next(w.Map.Bounds.Left, w.Map.Bounds.Right),
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r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
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}
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public static IEnumerable<CountryInfo> GetCountries(this World w)
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@@ -33,8 +33,8 @@ namespace OpenRA.Mods.Cnc
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var owner = self.Owner;
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// Start and end beyond the edge of the map, to give a finite delay, and ability to land when AFLD is on map edge
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var startPos = new int2(owner.World.Map.BottomRight.X + 5, self.Location.Y);
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var endPos = new int2(owner.World.Map.TopLeft.X - 5, self.Location.Y);
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var startPos = new int2(owner.World.Map.Bounds.Right + 5, self.Location.Y);
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var endPos = new int2(owner.World.Map.Bounds.Left - 5, self.Location.Y);
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// Assume a single exit point for simplicity
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var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
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@@ -225,12 +225,12 @@ namespace OpenRA.Mods.RA.Widgets
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int2 CellToMinimapPixel(int2 p)
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{
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return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y)));
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return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.Bounds.Left)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.Bounds.Top)));
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}
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int2 MinimapPixelToCell(int2 p)
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{
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return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale));
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return new int2(world.Map.Bounds.Left + (int)((p.X - mapRect.X)/previewScale), world.Map.Bounds.Top + (int)((p.Y - mapRect.Y)/previewScale));
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}
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}
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}
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Reference in New Issue
Block a user