Use Map.Bounds instead.

This commit is contained in:
Paul Chote
2010-11-24 10:55:39 +13:00
parent f11bcd27cc
commit de8603832f
14 changed files with 64 additions and 65 deletions

View File

@@ -37,12 +37,13 @@ namespace OpenRA.Graphics
Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
ushort[] indices = new ushort[6 * map.Height * map.Width];
terrainSheet = tileMapping[map.MapTiles[map.TopLeft.X, map.TopLeft.Y]].sheet;
terrainSheet = tileMapping[map.MapTiles[map.Bounds.Left, map.Bounds.Top]].sheet;
int nv = 0;
int ni = 0;
for( int j = map.TopLeft.Y ; j < map.BottomRight.Y; j++ )
for( int i = map.TopLeft.X ; i < map.BottomRight.X; i++ )
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
{
Sprite tile = tileMapping[map.MapTiles[i, j]];
// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
@@ -69,7 +70,7 @@ namespace OpenRA.Graphics
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize + 2);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.TopLeft.Y);
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
int lastRow = firstRow + visibleRows;
if (lastRow < 0 || firstRow > map.Height)
@@ -81,11 +82,11 @@ namespace OpenRA.Graphics
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.Bounds.Value;
if (firstRow < r.Top - map.TopLeft.Y)
firstRow = r.Top - map.TopLeft.Y;
if (firstRow < r.Top - map.Bounds.Top)
firstRow = r.Top - map.Bounds.Top;
if (firstRow > r.Bottom - map.TopLeft.Y)
firstRow = r.Bottom - map.TopLeft.Y;
if (firstRow > r.Bottom - map.Bounds.Top)
firstRow = r.Bottom - map.Bounds.Top;
}
if( lastRow < firstRow ) lastRow = firstRow;