Send order queue length in ping responses.
This commit is contained in:
@@ -304,12 +304,11 @@ namespace OpenRA.Network
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orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
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else if (OrderIO.TryParseSync(p.Data, out var sync))
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orderManager.ReceiveSync(sync);
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else if (OrderIO.TryParsePing(p.FromClient, p.Data, out var ping))
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else if (OrderIO.TryParsePingRequest(p, out var timestamp))
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{
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// The Ping packet is sent back directly without changes
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// Note that processing this here, rather than in NetworkConnectionReceive,
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// so that poor world tick performance can be reflected in the latency measurement
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Send(ping);
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Send(OrderIO.SerializePingResponse(timestamp, (byte)orderManager.OrderQueueLength));
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record = false;
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}
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else if (OrderIO.TryParseAck(p, out var ackFrame, out var ackCount))
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@@ -93,6 +93,16 @@ namespace OpenRA.Network
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return ms.GetBuffer();
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}
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public static byte[] SerializePingResponse(long timestamp, byte queueLength)
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{
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var ms = new MemoryStream(14);
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ms.WriteArray(BitConverter.GetBytes(0));
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ms.WriteByte((byte)OrderType.Ping);
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ms.WriteArray(BitConverter.GetBytes(timestamp));
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ms.WriteByte(queueLength);
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return ms.GetBuffer();
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}
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public static bool TryParseDisconnect((int FromClient, byte[] Data) packet, out (int Frame, int ClientId) disconnect)
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{
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// Valid Disconnect packets are only ever generated by the server
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@@ -123,24 +133,24 @@ namespace OpenRA.Network
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return true;
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}
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public static bool TryParsePing(int fromClient, byte[] packet, out byte[] ping)
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public static bool TryParsePingRequest((int FromClient, byte[] Data) packet, out long timestamp)
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{
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// Valid Ping packets are only ever generated by the server
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if (fromClient != 0 || packet.Length != 13 || packet[4] != (byte)OrderType.Ping)
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// Valid Ping requests are only ever generated by the server
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if (packet.FromClient != 0 || packet.Data.Length != 13 || packet.Data[4] != (byte)OrderType.Ping)
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{
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ping = null;
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timestamp = 0;
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return false;
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}
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// Valid Ping packets always have frame 0
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var frame = BitConverter.ToInt32(packet, 0);
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var frame = BitConverter.ToInt32(packet.Data, 0);
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if (frame != 0)
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{
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ping = null;
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timestamp = 0;
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return false;
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}
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ping = packet;
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timestamp = BitConverter.ToInt64(packet.Data, 5);
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return true;
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}
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@@ -29,6 +29,7 @@ namespace OpenRA.Network
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public Session LobbyInfo = new Session();
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public Session.Client LocalClient => LobbyInfo.ClientWithIndex(Connection.LocalClientId);
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public World World;
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public int OrderQueueLength => pendingOrders.Count > 0 ? pendingOrders.Min(q => q.Value.Count) : 0;
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public string ServerError = null;
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public bool AuthenticationFailed = false;
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@@ -128,13 +128,13 @@ namespace OpenRA.Server
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{
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// Ping packets are sent and processed internally within this thread to reduce
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// server-introduced latencies from polling loops
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if (expectLength == 9 && bytes[0] == (byte)OrderType.Ping)
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if (expectLength == 10 && bytes[0] == (byte)OrderType.Ping)
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{
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if (pingHistory.Count == MaxPingSamples)
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pingHistory.Dequeue();
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pingHistory.Enqueue((int)(Game.RunTime - BitConverter.ToInt64(bytes, 1)));
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server.OnConnectionPing(this, pingHistory.ToArray());
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server.OnConnectionPing(this, pingHistory.ToArray(), bytes[9]);
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}
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else
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server.OnConnectionPacket(this, frame, bytes);
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@@ -41,6 +41,7 @@ namespace OpenRA.Server
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// - byte containing the number of sent order packets to apply
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// - 0x20: Ping
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// - Int64 containing the server timestamp when the ping was generated
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// - [client -> server only] byte containing the number of frames ready to simulate
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//
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// A connection handshake begins when a client opens a connection to the server:
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// - Server sends:
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@@ -323,9 +323,9 @@ namespace OpenRA.Server
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events.Add(new ConnectionPacketEvent(conn, frame, data));
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}
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internal void OnConnectionPing(Connection conn, int[] pingHistory)
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internal void OnConnectionPing(Connection conn, int[] pingHistory, byte queueLength)
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{
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events.Add(new ConnectionPingEvent(conn, pingHistory));
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events.Add(new ConnectionPingEvent(conn, pingHistory, queueLength));
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}
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internal void OnConnectionDisconnect(Connection conn)
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@@ -1021,7 +1021,7 @@ namespace OpenRA.Server
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}
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}
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public void ReceivePing(Connection conn, int[] pingHistory)
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public void ReceivePing(Connection conn, int[] pingHistory, byte queueLength)
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{
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// Levels set relative to the default order lag of 3 net ticks (360ms)
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// TODO: Adjust this once dynamic lag is implemented
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@@ -1367,16 +1367,18 @@ namespace OpenRA.Server
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{
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readonly Connection connection;
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readonly int[] pingHistory;
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readonly byte queueLength;
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public ConnectionPingEvent(Connection connection, int[] pingHistory)
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public ConnectionPingEvent(Connection connection, int[] pingHistory, byte queueLength)
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{
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this.connection = connection;
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this.pingHistory = pingHistory;
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this.queueLength = queueLength;
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}
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void IServerEvent.Invoke(Server server)
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{
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server.ReceivePing(connection, pingHistory);
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server.ReceivePing(connection, pingHistory, queueLength);
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}
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}
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