Move default values into GlobalDefaultsInfo, add to cnc.

This commit is contained in:
alzeih
2010-04-02 13:03:59 +13:00
parent 3123b4d83b
commit df336aee70
3 changed files with 50 additions and 110 deletions

View File

@@ -6,79 +6,79 @@ namespace OpenRA.Traits
public class GlobalDefaultsInfo : StatelessTraitInfo<GlobalDefaults>
{
/* Special Weapons */
public readonly float GapRegenInterval =0;
public readonly float GapRegenInterval = 0.1f;
public readonly int BadgerBombCount = 1;
/* Chrono Side Effects */
public readonly float QuakeChance = 0;
public readonly float QuakeDamage = 0; /* percent */
public readonly float VortexChance = 0;
public readonly int VortexDamage = 0;
public readonly int VortexRange = 0;
public readonly int VortexSpeed = 0;
public readonly float QuakeChance = 0.2f;
public readonly float QuakeDamage = 0.33f; /* percent */
public readonly float VortexChance = 0.2f;
public readonly int VortexDamage = 200;
public readonly int VortexRange = 10;
public readonly int VortexSpeed = 10;
/* Repair & Refit */
public readonly float RefundPercent = 0;
public readonly float ReloadRate = 0;
public readonly float RepairPercent = 0;
public readonly float RepairRate = 0;
public readonly int RepairStep = 0;
public readonly float URepairPercent = 0;
public readonly int URepairStep = 0;
public readonly float RefundPercent = 0.5f;
public readonly float ReloadRate = 0.04f;
public readonly float RepairPercent = 0.2f;
public readonly float RepairRate = 0.016f;
public readonly int RepairStep = 7;
public readonly float URepairPercent = 0.2f;
public readonly int URepairStep = 10;
/* Combat & Damage */
public readonly float TurboBoost = 1.5f;
public readonly float BallisticScatter = 0;
public readonly float ExpSpread = 0;
public readonly int FireSupress = 0;
public readonly float HomingScatter = 0;
public readonly int MaxDamage = 0;
public readonly int MinDamage = 0;
public readonly float BallisticScatter = 1.0f;
public readonly float ExpSpread = 0.3f;
public readonly int FireSupress = 1;
public readonly float HomingScatter = 2.0f;
public readonly int MaxDamage = 1000;
public readonly int MinDamage = 1;
public readonly bool OreExplosive = false;
public readonly bool PlayerAutoCrush = false;
public readonly bool PlayerReturnFire = false;
public readonly bool PlayerScatter = false;
public readonly bool TreeTargeting = false;
public readonly int Incoming = 0;
public readonly int Incoming = 10;
/* Income & Production */
public readonly float BuildSpeed = 0;
public readonly float BuildupTime = 0;
public readonly float OreTruckRate = 0;
public readonly bool SeparateAircraft = true;
public readonly float SurvivorRate = 0;
public readonly float BuildSpeed = 0.4f;
public readonly float BuildupTime = 0.06f;
public readonly float OreTruckRate = 1;
public readonly bool SeparateAircraft = false;
public readonly float SurvivorRate = 0.4f;
/* Audo/Visual Map Controls */
public readonly bool AllyReveal = true;
public readonly float ConditionRed = 0;
public readonly float ConditionYellow = 0;
public readonly int DropZoneRadius = 0;
public readonly float ConditionRed = 0.25f;
public readonly float ConditionYellow = 0.5f;
public readonly int DropZoneRadius = 4;
public readonly bool EnemyHealth = true;
public readonly int Gravity = 0;
public readonly float IdleActionFrequency = 0;
public readonly float MessageDelay = 0;
public readonly float MovieTime = 0;
public readonly int Gravity = 3;
public readonly float IdleActionFrequency = 0.1f;
public readonly float MessageDelay = 0.6f;
public readonly float MovieTime = 0.06f;
public readonly bool NamedCivilians = false;
public readonly float SavourDelay = 0;
public readonly float SavourDelay = 0.03f;
public readonly int SpeakDelay = 0;
public readonly int TimerWarning = 0;
public readonly bool FlashLowPower = false;
public readonly int SpeakDelay = 2;
public readonly int TimerWarning = 2;
public readonly bool FlashLowPower = true;
/* Computer & Movement Controls */
public readonly bool CurleyShuffle = false;
public readonly float BaseBias = 0;
public readonly float BaseDefenseDelay = 0;
public readonly float CloseEnough = 0;
public readonly int DamageDelay = 0;
public readonly int GameSpeeBias = 0;
public readonly int LZScanRadius = 0;
public readonly bool MineAware = false;
public readonly float Stray = 0;
public readonly float SubmergeDelay = 0;
public readonly float SuspendDelay = 0;
public readonly int SuspendPriority = 0;
public readonly float TeamDelay = 0;
public readonly float BaseBias = 2.0f;
public readonly float BaseDefenseDelay = 0.25f;
public readonly float CloseEnough = 2.75f;
public readonly int DamageDelay = 1;
public readonly int GameSpeeBias = 1;
public readonly int LZScanRadius = 16;
public readonly bool MineAware = true;
public readonly float Stray = 2.0f;
public readonly float SubmergeDelay = 0.02f;
public readonly float SuspendDelay = 2.0f;
public readonly int SuspendPriority = 20;
public readonly float TeamDelay = 0.6f;
public readonly int LowPowerSlowdown = 3;
}

View File

@@ -26,6 +26,7 @@ Player:
SelectTargetSound: select1.aud
World:
GlobalDefaults:
ScreenShaker:
# WaterPaletteRotation:
BuildingInfluence:

View File

@@ -65,67 +65,6 @@ Player:
World:
GlobalDefaults:
GapRegenInterval: .1
BadgerBombCount: 1
QuakeChance: 20%
QuakeDamage: 33%
VortexChance: 20%
VortexDamage: 200
VortexRange: 10
VortexSpeed: 10
RefundPercent: 50%
ReloadRate: .04
RepairPercent: 20%
RepairRate: .016
RepairStep: 7
URepairPercent: 20%
URepairStep: 10
TurboBoost: 1.5
BallisticScatter: 1.0
ExpSpread: .3
FireSupress: 1
HomingScatter: 2.0
MaxDamage: 1000
MinDamage: 1
OreExplosive: no
PlayerAutoCrush: no
PlayerReturnFire: no
PlayerScatter: no
TreeTargeting: no
Incoming: 10
BuildSpeed: .4
BuildupTime: .06
OreTruckRate: 1
SeparateAircraft: no
SurvivorRate: .4
AllyReveal: yes
ConditionRed: 25%
ConditionYellow: 50%
DropZoneRadius: 4
EnemyHealth: yes
Gravity: 3
IdleActionFrequency: .1
MessageDelay: .6
MovieTime: .06
NamedCivilians: no
SavourDelay: .03
SpeakDelay: 2
TimerWarning: 2
FlashLowPower: yes
CurleyShuffle: no
BaseBias: 2
BaseDefenseDelay: .25
CloseEnough: 2.75
DamageDelay: 1
GameSpeeBias: 1
LZScanRadius: 16
MineAware: yes
Stray: 2.0
SubmergeDelay: .02
SuspendDelay: 2
SuspendPriority: 20
TeamDelay: .6
LowPowerSlowdown: 3
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect: