Move default values into GlobalDefaultsInfo, add to cnc.
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@@ -6,79 +6,79 @@ namespace OpenRA.Traits
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public class GlobalDefaultsInfo : StatelessTraitInfo<GlobalDefaults>
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{
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/* Special Weapons */
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public readonly float GapRegenInterval =0;
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public readonly float GapRegenInterval = 0.1f;
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public readonly int BadgerBombCount = 1;
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/* Chrono Side Effects */
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public readonly float QuakeChance = 0;
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public readonly float QuakeDamage = 0; /* percent */
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public readonly float VortexChance = 0;
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public readonly int VortexDamage = 0;
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public readonly int VortexRange = 0;
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public readonly int VortexSpeed = 0;
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public readonly float QuakeChance = 0.2f;
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public readonly float QuakeDamage = 0.33f; /* percent */
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public readonly float VortexChance = 0.2f;
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public readonly int VortexDamage = 200;
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public readonly int VortexRange = 10;
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public readonly int VortexSpeed = 10;
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/* Repair & Refit */
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public readonly float RefundPercent = 0;
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public readonly float ReloadRate = 0;
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public readonly float RepairPercent = 0;
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public readonly float RepairRate = 0;
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public readonly int RepairStep = 0;
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public readonly float URepairPercent = 0;
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public readonly int URepairStep = 0;
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public readonly float RefundPercent = 0.5f;
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public readonly float ReloadRate = 0.04f;
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public readonly float RepairPercent = 0.2f;
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public readonly float RepairRate = 0.016f;
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public readonly int RepairStep = 7;
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public readonly float URepairPercent = 0.2f;
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public readonly int URepairStep = 10;
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/* Combat & Damage */
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public readonly float TurboBoost = 1.5f;
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public readonly float BallisticScatter = 0;
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public readonly float ExpSpread = 0;
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public readonly int FireSupress = 0;
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public readonly float HomingScatter = 0;
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public readonly int MaxDamage = 0;
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public readonly int MinDamage = 0;
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public readonly float BallisticScatter = 1.0f;
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public readonly float ExpSpread = 0.3f;
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public readonly int FireSupress = 1;
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public readonly float HomingScatter = 2.0f;
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public readonly int MaxDamage = 1000;
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public readonly int MinDamage = 1;
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public readonly bool OreExplosive = false;
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public readonly bool PlayerAutoCrush = false;
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public readonly bool PlayerReturnFire = false;
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public readonly bool PlayerScatter = false;
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public readonly bool TreeTargeting = false;
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public readonly int Incoming = 0;
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public readonly int Incoming = 10;
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/* Income & Production */
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public readonly float BuildSpeed = 0;
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public readonly float BuildupTime = 0;
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public readonly float OreTruckRate = 0;
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public readonly bool SeparateAircraft = true;
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public readonly float SurvivorRate = 0;
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public readonly float BuildSpeed = 0.4f;
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public readonly float BuildupTime = 0.06f;
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public readonly float OreTruckRate = 1;
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public readonly bool SeparateAircraft = false;
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public readonly float SurvivorRate = 0.4f;
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/* Audo/Visual Map Controls */
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public readonly bool AllyReveal = true;
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public readonly float ConditionRed = 0;
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public readonly float ConditionYellow = 0;
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public readonly int DropZoneRadius = 0;
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public readonly float ConditionRed = 0.25f;
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public readonly float ConditionYellow = 0.5f;
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public readonly int DropZoneRadius = 4;
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public readonly bool EnemyHealth = true;
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public readonly int Gravity = 0;
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public readonly float IdleActionFrequency = 0;
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public readonly float MessageDelay = 0;
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public readonly float MovieTime = 0;
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public readonly int Gravity = 3;
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public readonly float IdleActionFrequency = 0.1f;
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public readonly float MessageDelay = 0.6f;
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public readonly float MovieTime = 0.06f;
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public readonly bool NamedCivilians = false;
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public readonly float SavourDelay = 0;
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public readonly float SavourDelay = 0.03f;
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public readonly int SpeakDelay = 0;
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public readonly int TimerWarning = 0;
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public readonly bool FlashLowPower = false;
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public readonly int SpeakDelay = 2;
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public readonly int TimerWarning = 2;
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public readonly bool FlashLowPower = true;
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/* Computer & Movement Controls */
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public readonly bool CurleyShuffle = false;
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public readonly float BaseBias = 0;
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public readonly float BaseDefenseDelay = 0;
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public readonly float CloseEnough = 0;
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public readonly int DamageDelay = 0;
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public readonly int GameSpeeBias = 0;
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public readonly int LZScanRadius = 0;
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public readonly bool MineAware = false;
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public readonly float Stray = 0;
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public readonly float SubmergeDelay = 0;
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public readonly float SuspendDelay = 0;
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public readonly int SuspendPriority = 0;
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public readonly float TeamDelay = 0;
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public readonly float BaseBias = 2.0f;
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public readonly float BaseDefenseDelay = 0.25f;
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public readonly float CloseEnough = 2.75f;
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public readonly int DamageDelay = 1;
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public readonly int GameSpeeBias = 1;
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public readonly int LZScanRadius = 16;
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public readonly bool MineAware = true;
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public readonly float Stray = 2.0f;
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public readonly float SubmergeDelay = 0.02f;
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public readonly float SuspendDelay = 2.0f;
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public readonly int SuspendPriority = 20;
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public readonly float TeamDelay = 0.6f;
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public readonly int LowPowerSlowdown = 3;
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}
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@@ -26,6 +26,7 @@ Player:
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SelectTargetSound: select1.aud
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World:
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GlobalDefaults:
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ScreenShaker:
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# WaterPaletteRotation:
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BuildingInfluence:
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@@ -65,67 +65,6 @@ Player:
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World:
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GlobalDefaults:
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GapRegenInterval: .1
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BadgerBombCount: 1
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QuakeChance: 20%
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QuakeDamage: 33%
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VortexChance: 20%
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VortexDamage: 200
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VortexRange: 10
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VortexSpeed: 10
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RefundPercent: 50%
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ReloadRate: .04
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RepairPercent: 20%
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RepairRate: .016
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RepairStep: 7
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URepairPercent: 20%
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URepairStep: 10
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TurboBoost: 1.5
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BallisticScatter: 1.0
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ExpSpread: .3
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FireSupress: 1
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HomingScatter: 2.0
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MaxDamage: 1000
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MinDamage: 1
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OreExplosive: no
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PlayerAutoCrush: no
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PlayerReturnFire: no
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PlayerScatter: no
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TreeTargeting: no
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Incoming: 10
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BuildSpeed: .4
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BuildupTime: .06
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OreTruckRate: 1
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SeparateAircraft: no
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SurvivorRate: .4
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AllyReveal: yes
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ConditionRed: 25%
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ConditionYellow: 50%
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DropZoneRadius: 4
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EnemyHealth: yes
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Gravity: 3
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IdleActionFrequency: .1
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MessageDelay: .6
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MovieTime: .06
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NamedCivilians: no
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SavourDelay: .03
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SpeakDelay: 2
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TimerWarning: 2
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FlashLowPower: yes
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CurleyShuffle: no
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BaseBias: 2
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BaseDefenseDelay: .25
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CloseEnough: 2.75
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DamageDelay: 1
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GameSpeeBias: 1
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LZScanRadius: 16
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MineAware: yes
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Stray: 2.0
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SubmergeDelay: .02
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SuspendDelay: 2
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SuspendPriority: 20
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TeamDelay: .6
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LowPowerSlowdown: 3
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ScreenShaker:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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