Refactored WorldInteractionControllerWidget
Cleaned up all the nullable types Simplified dragEnd, lastMousePos, xy, etc.
This commit is contained in:
@@ -23,8 +23,16 @@ namespace OpenRA.Widgets
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{
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protected readonly World World;
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readonly WorldRenderer worldRenderer;
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int2? dragStart, dragEnd;
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int2 lastMousePosition;
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int2 dragStart, mousePos;
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bool isDragging = false;
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bool IsValidDragbox
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{
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get
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{
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return isDragging && (dragStart - mousePos).Length > Game.Settings.Game.SelectionDeadzone;
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}
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}
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[ObjectCreator.UseCtor]
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public WorldInteractionControllerWidget(World world, WorldRenderer worldRenderer)
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@@ -42,30 +50,28 @@ namespace OpenRA.Widgets
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public override void Draw()
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{
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if (!IsDragging)
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if (IsValidDragbox)
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{
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// Render actors in the dragbox
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(dragStart, mousePos,
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1 / worldRenderer.Viewport.Zoom, Color.White);
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foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos))
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DrawRollover(u);
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}
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else
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{
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// Render actors under the mouse pointer
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foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition))
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foreach (var u in SelectActorsInBoxWithDeadzone(World, mousePos, mousePos))
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DrawRollover(u);
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return;
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}
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// Render actors in the dragbox
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var selbox = SelectionBox;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
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1 / worldRenderer.Viewport.Zoom, Color.White);
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foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
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DrawRollover(u);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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mousePos = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var useClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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var hasBox = SelectionBox != null;
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var multiClick = mi.MultiTapCount >= 2;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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@@ -73,39 +79,35 @@ namespace OpenRA.Widgets
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if (!TakeMouseFocus(mi))
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return false;
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dragStart = xy;
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dragStart = mousePos;
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isDragging = true;
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// Place buildings, use support powers, and other non-unit things
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if (!(World.OrderGenerator is UnitOrderGenerator))
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{
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ApplyOrders(World, mi);
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dragStart = dragEnd = null;
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isDragging = false;
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YieldMouseFocus(mi);
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lastMousePosition = xy;
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return true;
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}
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move && dragStart.HasValue)
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dragEnd = xy;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (World.OrderGenerator is UnitOrderGenerator)
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{
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if (useClassicMouseStyle && HasMouseFocus)
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{
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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if (!IsValidDragbox && World.Selection.Actors.Any() && !multiClick)
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{
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if (!(World.ScreenMap.ActorsAt(xy).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
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if (!(World.ScreenMap.ActorsAt(mousePos).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))) && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, mousePos, mi)))
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{
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// Order units instead of selecting
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ApplyOrders(World, mi);
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dragStart = dragEnd = null;
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isDragging = false;
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YieldMouseFocus(mi);
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lastMousePosition = xy;
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return true;
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}
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}
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@@ -113,8 +115,8 @@ namespace OpenRA.Widgets
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if (multiClick)
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{
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var unit = World.ScreenMap.ActorsAt(xy)
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.WithHighestSelectionPriority(xy);
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var unit = World.ScreenMap.ActorsAt(mousePos)
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.WithHighestSelectionPriority(mousePos);
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if (unit != null && unit.Owner == (World.RenderPlayer ?? World.LocalPlayer))
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{
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@@ -139,24 +141,24 @@ namespace OpenRA.Widgets
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// World.CancelInputMode. If we did check it, actor de-selection would not be possible by just clicking somewhere,
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// only by dragging an empty selection box.
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*/
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if (dragStart.HasValue && (!(World.OrderGenerator is GenericSelectTarget) || hasBox))
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if (isDragging && (!(World.OrderGenerator is GenericSelectTarget) || IsValidDragbox))
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{
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var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart.Value, xy);
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World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart, mousePos);
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World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == mousePos);
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}
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}
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World.CancelInputMode();
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}
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dragStart = dragEnd = null;
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isDragging = false;
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YieldMouseFocus(mi);
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}
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up)
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{
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// Don't do anything while selecting
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if (!hasBox)
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if (!IsValidDragbox)
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{
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if (useClassicMouseStyle)
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World.Selection.Clear();
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@@ -165,28 +167,9 @@ namespace OpenRA.Widgets
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}
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}
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lastMousePosition = xy;
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return true;
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}
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bool IsDragging
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{
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get
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{
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return dragStart.HasValue && dragEnd.HasValue && (dragStart.Value - dragEnd.Value).Length > Game.Settings.Game.SelectionDeadzone;
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}
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}
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public Pair<int2, int2>? SelectionBox
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{
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get
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{
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if (!IsDragging) return null;
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return Pair.New(dragStart.Value, dragEnd.Value);
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}
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}
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void ApplyOrders(World world, MouseInput mi)
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{
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if (world.OrderGenerator == null)
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@@ -228,7 +211,7 @@ namespace OpenRA.Widgets
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return Sync.CheckSyncUnchanged(World, () =>
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{
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// Always show an arrow while selecting
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if (SelectionBox != null)
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if (IsValidDragbox)
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return null;
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var cell = worldRenderer.Viewport.ViewToWorld(screenPos);
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