Refactored WorldInteractionControllerWidget

Cleaned up all the nullable types
Simplified dragEnd, lastMousePos, xy, etc.
This commit is contained in:
Huw Pascoe
2016-01-01 14:04:17 +00:00
parent 9db974cfe9
commit df441ff5c7

View File

@@ -23,8 +23,16 @@ namespace OpenRA.Widgets
{
protected readonly World World;
readonly WorldRenderer worldRenderer;
int2? dragStart, dragEnd;
int2 lastMousePosition;
int2 dragStart, mousePos;
bool isDragging = false;
bool IsValidDragbox
{
get
{
return isDragging && (dragStart - mousePos).Length > Game.Settings.Game.SelectionDeadzone;
}
}
[ObjectCreator.UseCtor]
public WorldInteractionControllerWidget(World world, WorldRenderer worldRenderer)
@@ -42,30 +50,28 @@ namespace OpenRA.Widgets
public override void Draw()
{
if (!IsDragging)
if (IsValidDragbox)
{
// Render actors in the dragbox
Game.Renderer.WorldRgbaColorRenderer.DrawRect(dragStart, mousePos,
1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos))
DrawRollover(u);
}
else
{
// Render actors under the mouse pointer
foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition))
foreach (var u in SelectActorsInBoxWithDeadzone(World, mousePos, mousePos))
DrawRollover(u);
return;
}
// Render actors in the dragbox
var selbox = SelectionBox;
Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
DrawRollover(u);
}
public override bool HandleMouseInput(MouseInput mi)
{
var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
mousePos = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
var useClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
var hasBox = SelectionBox != null;
var multiClick = mi.MultiTapCount >= 2;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
@@ -73,39 +79,35 @@ namespace OpenRA.Widgets
if (!TakeMouseFocus(mi))
return false;
dragStart = xy;
dragStart = mousePos;
isDragging = true;
// Place buildings, use support powers, and other non-unit things
if (!(World.OrderGenerator is UnitOrderGenerator))
{
ApplyOrders(World, mi);
dragStart = dragEnd = null;
isDragging = false;
YieldMouseFocus(mi);
lastMousePosition = xy;
return true;
}
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move && dragStart.HasValue)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (World.OrderGenerator is UnitOrderGenerator)
{
if (useClassicMouseStyle && HasMouseFocus)
{
if (!hasBox && World.Selection.Actors.Any() && !multiClick)
if (!IsValidDragbox && World.Selection.Actors.Any() && !multiClick)
{
if (!(World.ScreenMap.ActorsAt(xy).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
if (!(World.ScreenMap.ActorsAt(mousePos).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))) && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, mousePos, mi)))
{
// Order units instead of selecting
ApplyOrders(World, mi);
dragStart = dragEnd = null;
isDragging = false;
YieldMouseFocus(mi);
lastMousePosition = xy;
return true;
}
}
@@ -113,8 +115,8 @@ namespace OpenRA.Widgets
if (multiClick)
{
var unit = World.ScreenMap.ActorsAt(xy)
.WithHighestSelectionPriority(xy);
var unit = World.ScreenMap.ActorsAt(mousePos)
.WithHighestSelectionPriority(mousePos);
if (unit != null && unit.Owner == (World.RenderPlayer ?? World.LocalPlayer))
{
@@ -139,24 +141,24 @@ namespace OpenRA.Widgets
// World.CancelInputMode. If we did check it, actor de-selection would not be possible by just clicking somewhere,
// only by dragging an empty selection box.
*/
if (dragStart.HasValue && (!(World.OrderGenerator is GenericSelectTarget) || hasBox))
if (isDragging && (!(World.OrderGenerator is GenericSelectTarget) || IsValidDragbox))
{
var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart.Value, xy);
World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart, mousePos);
World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == mousePos);
}
}
World.CancelInputMode();
}
dragStart = dragEnd = null;
isDragging = false;
YieldMouseFocus(mi);
}
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up)
{
// Don't do anything while selecting
if (!hasBox)
if (!IsValidDragbox)
{
if (useClassicMouseStyle)
World.Selection.Clear();
@@ -165,28 +167,9 @@ namespace OpenRA.Widgets
}
}
lastMousePosition = xy;
return true;
}
bool IsDragging
{
get
{
return dragStart.HasValue && dragEnd.HasValue && (dragStart.Value - dragEnd.Value).Length > Game.Settings.Game.SelectionDeadzone;
}
}
public Pair<int2, int2>? SelectionBox
{
get
{
if (!IsDragging) return null;
return Pair.New(dragStart.Value, dragEnd.Value);
}
}
void ApplyOrders(World world, MouseInput mi)
{
if (world.OrderGenerator == null)
@@ -228,7 +211,7 @@ namespace OpenRA.Widgets
return Sync.CheckSyncUnchanged(World, () =>
{
// Always show an arrow while selecting
if (SelectionBox != null)
if (IsValidDragbox)
return null;
var cell = worldRenderer.Viewport.ViewToWorld(screenPos);