Convert ProjectileArgs to world coords.
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -54,6 +54,8 @@ namespace OpenRA.Mods.RA.Effects
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PVecInt offset;
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public PSubPos SubPxPosition;
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public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
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PPos target;
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int targetAltitude;
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readonly Animation anim;
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int Facing;
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@@ -66,12 +68,15 @@ namespace OpenRA.Mods.RA.Effects
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Info = info;
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Args = args;
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SubPxPosition = Args.src.ToPSubPos();
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Altitude = Args.srcAltitude;
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SubPxPosition = PPos.FromWPos(Args.source).ToPSubPos();
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Altitude = args.source.Z * Game.CellSize / 1024;
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Facing = Args.facing;
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target = PPos.FromWPos(Args.passiveTarget);
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targetAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
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if (info.Inaccuracy > 0)
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offset = (PVecInt)(info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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offset = (PVecInt)(info.Inaccuracy * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
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if (Info.Image != null)
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{
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@@ -81,8 +86,8 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.ContrailLength > 0)
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{
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
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Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
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}
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}
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@@ -94,25 +99,27 @@ namespace OpenRA.Mods.RA.Effects
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{
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t += 40;
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// Missile tracks target
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if (Args.guidedTarget.IsValid)
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{
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target = PPos.FromWPos(Args.guidedTarget.CenterPosition);
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targetAltitude = Args.guidedTarget.CenterPosition.Z * Game.CellSize / 1024;
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}
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// In pixels
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var dist = Args.target.CenterLocation + offset - PxPosition;
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var targetAltitude = 0;
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if (Args.target.IsValid)
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targetAltitude = Args.target.CenterPosition.Z * Game.CellSize / 1024;
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var dist = target + offset - PxPosition;
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var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
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(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
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&& (tp.Actor.Owner.Stances[Args.firedBy.Owner] != Stance.Ally
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|| (tp.Actor.Owner.Stances[Args.firedBy.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
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&& (tp.Actor.Owner.Stances[Args.sourceActor.Owner] != Stance.Ally
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|| (tp.Actor.Owner.Stances[Args.sourceActor.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
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&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
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if (!jammed)
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{
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Altitude += Math.Sign(targetAltitude - Altitude);
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if (Args.target.IsValid)
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if (Args.guidedTarget.IsValid)
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Facing = Traits.Util.TickFacing(Facing,
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Traits.Util.GetFacing(dist, Facing),
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Info.ROT);
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@@ -127,7 +134,7 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid)
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if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough)
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Explode(world);
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// TODO: Replace this with a lookup table
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@@ -168,9 +175,8 @@ namespace OpenRA.Mods.RA.Effects
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Args.dest = PxPosition;
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if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
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Combat.DoImpacts(Args);
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Combat.DoImpacts(PxPosition.ToWPos(Altitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -178,7 +184,7 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.ContrailLength > 0)
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yield return Trail;
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if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
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if (!Args.sourceActor.World.FogObscures(PxPosition.ToCPos()))
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yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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}
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