Fix the launch process
This commit is contained in:
@@ -5,9 +5,4 @@
|
|||||||
|
|
||||||
APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
|
APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
|
||||||
cd "$APP_PATH/Contents/Resources"
|
cd "$APP_PATH/Contents/Resources"
|
||||||
|
./OpenRA $@
|
||||||
if [ ! -e mods/ra/packages/redalert.mix ]; then
|
|
||||||
osascript install_ra_mix.scpt
|
|
||||||
else
|
|
||||||
./OpenRA settings=../../../launcher.ini
|
|
||||||
fi
|
|
||||||
|
|||||||
Binary file not shown.
@@ -37,7 +37,23 @@
|
|||||||
[settings setValue:modString forSetting:@"InitialMods"];
|
[settings setValue:modString forSetting:@"InitialMods"];
|
||||||
[settings save];
|
[settings save];
|
||||||
|
|
||||||
[[NSWorkspace sharedWorkspace] launchApplication:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"OpenRA.app"]];
|
// Launch the game
|
||||||
|
NSMutableArray *args = [NSMutableArray arrayWithObjects:@"settings=../../../launcher.ini",nil];
|
||||||
|
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"OpenRA.app/Contents/MacOS/OpenRA"];
|
||||||
|
|
||||||
|
NSTask *task = [[NSTask alloc] init];
|
||||||
|
[task setLaunchPath:path];
|
||||||
|
[task setArguments:args];
|
||||||
|
[task launch];
|
||||||
|
|
||||||
|
// Bring the game to the front
|
||||||
|
ProcessSerialNumber psn;
|
||||||
|
if (noErr == GetProcessForPID([task processIdentifier], &psn)) {
|
||||||
|
SetFrontProcess(&psn);
|
||||||
|
}
|
||||||
|
[task release];
|
||||||
|
|
||||||
|
// Close the launcher
|
||||||
[NSApp terminate: nil];
|
[NSApp terminate: nil];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user