Whitespace fixes
This commit is contained in:
committed by
Paul Chote
parent
154ebc5857
commit
df64f79753
@@ -7,10 +7,10 @@ GDIReinforcementsPart2 = { "e2", "e2", "e2", "e2", "e2" }
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TownAttackWave1 = { "bggy", "bggy" }
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TownAttackWave2 = { "ltnk", "ltnk" }
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TownAttackWave3 = { "e1", "e1", "e1", "e1", "e3", "e3", "e3", "e3" }
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TownAttackWpts = { waypoint1, waypoint2 }
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TownAttackWpts = { waypoint1, waypoint2 }
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Civvie1Wpts = { waypoint3, waypoint17 }
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Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
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Civvie1Wpts = { waypoint3, waypoint17 }
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Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
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FollowCivvieWpts = function(actor, wpts)
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Utils.Do(wpts, function(wpt)
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@@ -62,8 +62,8 @@ SendGDIReinforcements = function()
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end
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WorldLoaded = function()
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player = Player.GetPlayer("GDI")
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nod = Player.GetPlayer("Nod")
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player = Player.GetPlayer("GDI")
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nod = Player.GetPlayer("Nod")
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")
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