Whitespace fixes

This commit is contained in:
Oliver Brakmann
2014-09-29 23:56:08 +02:00
committed by Paul Chote
parent 154ebc5857
commit df64f79753

View File

@@ -7,10 +7,10 @@ GDIReinforcementsPart2 = { "e2", "e2", "e2", "e2", "e2" }
TownAttackWave1 = { "bggy", "bggy" }
TownAttackWave2 = { "ltnk", "ltnk" }
TownAttackWave3 = { "e1", "e1", "e1", "e1", "e3", "e3", "e3", "e3" }
TownAttackWpts = { waypoint1, waypoint2 }
TownAttackWpts = { waypoint1, waypoint2 }
Civvie1Wpts = { waypoint3, waypoint17 }
Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
Civvie1Wpts = { waypoint3, waypoint17 }
Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
FollowCivvieWpts = function(actor, wpts)
Utils.Do(wpts, function(wpt)
@@ -62,8 +62,8 @@ SendGDIReinforcements = function()
end
WorldLoaded = function()
player = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
player = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Defend the town of Białystok")