split bridges to use different actor types for the various bridge types
This commit is contained in:
@@ -9,7 +9,7 @@ namespace OpenRa.FileFormats
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public int Index;
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public string Name;
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public int2 Size;
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public bool IsBridge;
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public string Bridge;
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public float HP;
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public Dictionary<int, int> TerrainType = new Dictionary<int, int>();
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}
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@@ -37,7 +37,7 @@ namespace OpenRa.FileFormats
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p => int.Parse(p.Value)),
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Name = section.GetValue("Name", null).ToLowerInvariant(),
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Index = int.Parse(section.Name.Substring(3)),
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IsBridge = section.GetValue("bridge", "no") != "no",
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Bridge = section.GetValue("bridge", null),
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HP = float.Parse(section.GetValue("hp", "0"))
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};
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@@ -50,7 +50,7 @@ namespace OpenRa
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if (replacedTiles.Any())
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{
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var a = w.CreateActor("Bridge", new int2(ni, nj), null);
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var a = w.CreateActor(template.Bridge, new int2(ni, nj), null);
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var br = a.traits.Get<Bridge>();
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br.SetTiles(w, template, replacedTiles);
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}
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@@ -58,7 +58,7 @@ namespace OpenRa
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static bool IsBridge(World w, ushort t)
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{
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return w.TileSet.walk[t].IsBridge;
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return w.TileSet.walk[t].Bridge != null;
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}
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}
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}
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22
ra.yaml
22
ra.yaml
@@ -1437,7 +1437,27 @@ DOMF:
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Image: DOME
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Fake:
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BRIDGE:
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BR1:
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Category: Building
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Selectable:
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Bridge:
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BelowUnits:
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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HP: 1000
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BR2:
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Category: Building
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Selectable:
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Bridge:
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BelowUnits:
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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HP: 1000
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BR3:
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Category: Building
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Selectable:
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Bridge:
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@@ -2491,7 +2491,7 @@ tiletype3=3
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Name=BR1A
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width=4
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height=3
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bridge=yes
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bridge=br1
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hp=1
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tiletype1=3
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tiletype2=2
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@@ -2507,7 +2507,7 @@ tiletype11=3
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Name=BR1B
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width=4
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height=3
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bridge=yes
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bridge=br1
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hp=.5
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tiletype1=3
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tiletype2=6
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@@ -2523,7 +2523,7 @@ tiletype11=3
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Name=BR1C
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width=4
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height=3
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bridge=yes
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bridge=br1
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hp=0
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tiletype1=3
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tiletype2=3
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@@ -2539,7 +2539,7 @@ tiletype11=3
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Name=BR2A
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width=5
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height=3
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bridge=yes
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bridge=br2
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hp=1
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tiletype1=3
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tiletype2=2
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@@ -2556,7 +2556,7 @@ tiletype13=3
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Name=BR2B
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width=5
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height=3
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bridge=yes
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bridge=br2
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hp=.5
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tiletype1=3
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tiletype2=6
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@@ -2573,7 +2573,7 @@ tiletype13=3
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Name=BR2C
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width=5
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height=3
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bridge=yes
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bridge=br2
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hp=0
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tiletype1=1
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tiletype2=1
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@@ -2590,7 +2590,7 @@ tiletype13=3
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Name=BR3A
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=1
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tiletype0=3
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tiletype1=2
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@@ -2602,7 +2602,7 @@ tiletype7=3
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Name=BR3B
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=.5
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tiletype0=3
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tiletype1=2
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@@ -2614,7 +2614,7 @@ tiletype7=3
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Name=BR3C
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=0
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tiletype0=3
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tiletype1=3
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@@ -2626,7 +2626,7 @@ tiletype7=3
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Name=BR3D
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=0
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tiletype0=5
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tiletype1=3
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@@ -2638,7 +2638,7 @@ tiletype7=5
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Name=BR3E
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=0
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tiletype0=1
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tiletype1=1
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@@ -2650,7 +2650,7 @@ tiletype7=1
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Name=BR3F
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width=4
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height=2
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bridge=yes
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bridge=br3
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hp=0
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tiletype0=1
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tiletype1=1
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22
units.ini
22
units.ini
@@ -253,7 +253,9 @@ DOMF
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; pseudo-buildings
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MINP
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MINV
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BRIDGE
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BR1
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BR2
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BR3
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; `Dimensions` is the size of a box that will include the whole building, excluding bib.
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@@ -534,13 +536,29 @@ Selectable=no
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Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
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Selectable=no
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[Bridge]
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[BR1]
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Traits=Bridge, BelowUnits, Building
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Strength=1000
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Dimensions=4,2
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Footprint=____ ____
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Selectable=yes
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[BR2]
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Traits=Bridge, BelowUnits, Building
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Strength=1000
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Dimensions=4,2
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Footprint=____ ____
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Selectable=yes ;; temp hack
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[BR3]
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Traits=Bridge, BelowUnits, Building
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Strength=1000
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Dimensions=4,2
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Footprint=____ ____
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Selectable=yes ;; temp hack
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;; todo: short bridges
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[InfantryTypes]
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DOG
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E1
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