require force-fire to attack bridges

This commit is contained in:
Chris Forbes
2010-01-19 11:54:10 +13:00
parent 6345f7baee
commit eb81076bce

View File

@@ -180,9 +180,19 @@ namespace OpenRa.Traits
if (self == underCursor) return null;
var isHeal = self.GetPrimaryWeapon().Damage < 0;
if (((underCursor.Owner == self.Owner) ^ isHeal)
&& !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
var forceFire = mi.Modifiers.HasModifier(Modifiers.Ctrl);
if (isHeal)
{
if (underCursor.Owner == null)
return null;
if (underCursor.Owner != self.Owner && !forceFire)
return null;
}
else
if ((underCursor.Owner == self.Owner || underCursor.Owner == null) && !forceFire)
return null;
if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
return new Order(isHeal ? "Heal" : "Attack", self, underCursor, int2.Zero, null);