Move ServerTraits into Mods.
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58
OpenRA.Game/Server/TraitInterfaces.cs
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58
OpenRA.Game/Server/TraitInterfaces.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Network;
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namespace OpenRA.Server
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{
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
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public interface INotifySyncLobbyInfo { void LobbyInfoSynced(); }
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public interface INotifyServerStart { void ServerStarted(); }
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public interface INotifyServerShutdown { void ServerShutdown(); }
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public interface IStartGame { void GameStarted(); }
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public interface IClientJoined { void ClientJoined(Connection conn); }
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public interface ITick
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{
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void Tick();
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int TickTimeout { get; }
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}
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public abstract class ServerTrait {}
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public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
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{
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public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
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{
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Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
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return false;
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}
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public void GameStarted()
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{
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Console.WriteLine("GameStarted()");
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}
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public void LobbyInfoSynced()
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{
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Console.WriteLine("LobbyInfoSynced()");
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}
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public void ServerStarted()
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{
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Console.WriteLine("ServerStarted()");
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}
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public void ServerShutdown()
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{
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Console.WriteLine("ServerShutdown()");
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}
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}
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}
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