Move ServerTraits into Mods.
This commit is contained in:
@@ -192,10 +192,7 @@
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<Compile Include="Traits\ActorStance.cs" />
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<Compile Include="Traits\ActorStance.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="ServerTraits\TraitInterfaces.cs" />
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\PlayerCommands.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -20,7 +20,6 @@ using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Network;
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using OpenRA.Network;
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using OpenRA.Server.Traits;
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namespace OpenRA.Server
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namespace OpenRA.Server
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{
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{
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@@ -10,7 +10,7 @@
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using System;
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using System;
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using OpenRA.Network;
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using OpenRA.Network;
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namespace OpenRA.Server.Traits
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namespace OpenRA.Server
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{
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{
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// Returns true if order is handled
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// Returns true if order is handled
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
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public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -292,6 +292,9 @@
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<Compile Include="Scripting\Media.cs" />
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<Compile Include="Scripting\Media.cs" />
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<Compile Include="OpenWidgetAtGameStart.cs" />
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<Compile Include="OpenWidgetAtGameStart.cs" />
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<Compile Include="World\WorldGameOver.cs" />
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<Compile Include="World\WorldGameOver.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\PlayerCommands.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -318,4 +321,7 @@
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copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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cd "$(SolutionDir)"</PostBuildEvent>
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="ServerTraits\" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -13,8 +13,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Server;
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using server = OpenRA.Server.Server;
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namespace OpenRA.Server.Traits
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namespace OpenRA.Mods.RA.Server
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{
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{
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, IClientJoined
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public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, IClientJoined
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{
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{
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@@ -22,14 +24,14 @@ namespace OpenRA.Server.Traits
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public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
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public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
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{
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{
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if (Server.GameStarted)
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if (server.GameStarted)
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{
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{
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Server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
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server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
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return false;
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return false;
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}
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}
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
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{
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{
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Server.SendChatTo(conn, "Cannot change state when marked as ready.");
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server.SendChatTo(conn, "Cannot change state when marked as ready.");
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return false;
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return false;
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}
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}
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@@ -47,9 +49,9 @@ namespace OpenRA.Server.Traits
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Log.Write("server", "Player @{0} is {1}",
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Log.Write("server", "Player @{0} is {1}",
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conn.socket.RemoteEndPoint, client.State);
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conn.socket.RemoteEndPoint, client.State);
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
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if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(conn, client, "startgame");
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InterpretCommand(conn, client, "startgame");
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return true;
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return true;
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@@ -57,7 +59,7 @@ namespace OpenRA.Server.Traits
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{ "startgame",
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{ "startgame",
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s =>
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s =>
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{
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{
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Server.StartGame();
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server.StartGame();
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return true;
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return true;
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}},
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}},
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{ "lag",
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{ "lag",
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@@ -68,21 +70,21 @@ namespace OpenRA.Server.Traits
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Log.Write("server", "Order lag is now {0} frames.", lag);
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Log.Write("server", "Order lag is now {0} frames.", lag);
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Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "spectator",
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{ "spectator",
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s =>
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s =>
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{
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{
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var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
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if (slotData == null)
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if (slotData == null)
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return true;
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return true;
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client.Slot = slotData.Index;
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client.Slot = slotData.Index;
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SyncClientToPlayerReference(client, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "slot",
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{ "slot",
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@@ -91,15 +93,15 @@ namespace OpenRA.Server.Traits
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int slot;
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null || slotData.Closed || slotData.Bot != null
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if (slotData == null || slotData.Closed || slotData.Bot != null
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|| Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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|| server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
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return false;
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return false;
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client.Slot = slot;
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client.Slot = slot;
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SyncClientToPlayerReference(client, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
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SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "slot_close",
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{ "slot_close",
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@@ -108,13 +110,13 @@ namespace OpenRA.Server.Traits
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int slot;
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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if (slotData == null)
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return false;
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return false;
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if (conn.PlayerIndex != 0)
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if (conn.PlayerIndex != 0)
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{
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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return true;
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}
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}
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@@ -122,15 +124,15 @@ namespace OpenRA.Server.Traits
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slotData.Bot = null;
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slotData.Bot = null;
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/* kick any player that's in the slot */
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/* kick any player that's in the slot */
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var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
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var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
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if (occupant != null)
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if (occupant != null)
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{
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{
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var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
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if (occupantConn != null)
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if (occupantConn != null)
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Server.DropClient( occupantConn, new Exception() );
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server.DropClient( occupantConn, new Exception() );
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}
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}
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "slot_open",
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{ "slot_open",
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@@ -139,20 +141,20 @@ namespace OpenRA.Server.Traits
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int slot;
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int slot;
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
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if (slotData == null)
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return false;
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return false;
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if (conn.PlayerIndex != 0)
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if (conn.PlayerIndex != 0)
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{
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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return true;
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}
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}
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slotData.Closed = false;
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slotData.Closed = false;
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slotData.Bot = null;
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slotData.Bot = null;
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "slot_bot",
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{ "slot_bot",
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@@ -162,26 +164,26 @@ namespace OpenRA.Server.Traits
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|
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if (parts.Length != 2)
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if (parts.Length != 2)
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{
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{
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Server.SendChatTo( conn, "Malformed slot_bot command" );
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server.SendChatTo( conn, "Malformed slot_bot command" );
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return true;
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return true;
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}
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}
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|
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int slot;
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int slot;
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if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
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|
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
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if (slotData == null)
|
if (slotData == null)
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return false;
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return false;
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|
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if (conn.PlayerIndex != 0)
|
if (conn.PlayerIndex != 0)
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{
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{
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Server.SendChatTo( conn, "Only the host can alter slots" );
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server.SendChatTo( conn, "Only the host can alter slots" );
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return true;
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return true;
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}
|
}
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|
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slotData.Bot = parts[1];
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slotData.Bot = parts[1];
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Server.SyncLobbyInfo();
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server.SyncLobbyInfo();
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return true;
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return true;
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}},
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}},
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{ "map",
|
{ "map",
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@@ -189,23 +191,23 @@ namespace OpenRA.Server.Traits
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{
|
{
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if (conn.PlayerIndex != 0)
|
if (conn.PlayerIndex != 0)
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{
|
{
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Server.SendChatTo( conn, "Only the host can change the map" );
|
server.SendChatTo( conn, "Only the host can change the map" );
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return true;
|
return true;
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}
|
}
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Server.lobbyInfo.GlobalSettings.Map = s;
|
server.lobbyInfo.GlobalSettings.Map = s;
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LoadMap();
|
LoadMap();
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|
|
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foreach(var c in Server.lobbyInfo.Clients)
|
foreach(var c in server.lobbyInfo.Clients)
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{
|
{
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c.SpawnPoint = 0;
|
c.SpawnPoint = 0;
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var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
|
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
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if (slotData != null && slotData.MapPlayer != null)
|
if (slotData != null && slotData.MapPlayer != null)
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SyncClientToPlayerReference(c, Server.Map.Players[slotData.MapPlayer]);
|
SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]);
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|
|
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c.State = Session.ClientState.NotReady;
|
c.State = Session.ClientState.NotReady;
|
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}
|
}
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|
|
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Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
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return true;
|
return true;
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}},
|
}},
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{ "lockteams",
|
{ "lockteams",
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@@ -213,12 +215,12 @@ namespace OpenRA.Server.Traits
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{
|
{
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if (conn.PlayerIndex != 0)
|
if (conn.PlayerIndex != 0)
|
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{
|
{
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Server.SendChatTo( conn, "Only the host can set that option" );
|
server.SendChatTo( conn, "Only the host can set that option" );
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return true;
|
return true;
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}
|
}
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|
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bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
|
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
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Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
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return true;
|
return true;
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}},
|
}},
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};
|
};
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@@ -247,8 +249,8 @@ namespace OpenRA.Server.Traits
|
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|
|
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public static void LoadMap()
|
public static void LoadMap()
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{
|
{
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Server.Map = new Map(Server.ModData.AvailableMaps[Server.lobbyInfo.GlobalSettings.Map]);
|
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map]);
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Server.lobbyInfo.Slots = Server.Map.Players
|
server.lobbyInfo.Slots = server.Map.Players
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.Select(p => MakeSlotFromPlayerReference(p.Value))
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
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.Where(s => s != null)
|
.Where(s => s != null)
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.Select((s, i) => { s.Index = i; return s; })
|
.Select((s, i) => { s.Index = i; return s; })
|
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@@ -256,10 +258,10 @@ namespace OpenRA.Server.Traits
|
|||||||
|
|
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// Generate slots for spectators
|
// Generate slots for spectators
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for (int i = 0; i < MaxSpectators; i++)
|
for (int i = 0; i < MaxSpectators; i++)
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Server.lobbyInfo.Slots.Add(new Session.Slot
|
server.lobbyInfo.Slots.Add(new Session.Slot
|
||||||
{
|
{
|
||||||
Spectator = true,
|
Spectator = true,
|
||||||
Index = Server.lobbyInfo.Slots.Count(),
|
Index = server.lobbyInfo.Slots.Count(),
|
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MapPlayer = null,
|
MapPlayer = null,
|
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Bot = null
|
Bot = null
|
||||||
});
|
});
|
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@@ -282,23 +284,23 @@ namespace OpenRA.Server.Traits
|
|||||||
Slot = ChooseFreeSlot(),
|
Slot = ChooseFreeSlot(),
|
||||||
};
|
};
|
||||||
|
|
||||||
var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
|
||||||
if (slotData != null)
|
if (slotData != null)
|
||||||
SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
|
SyncClientToPlayerReference(client, server.Map.Players[slotData.MapPlayer]);
|
||||||
|
|
||||||
Server.lobbyInfo.Clients.Add(client);
|
server.lobbyInfo.Clients.Add(client);
|
||||||
|
|
||||||
Log.Write("server", "Client {0}: Accepted connection from {1}",
|
Log.Write("server", "Client {0}: Accepted connection from {1}",
|
||||||
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
|
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
|
||||||
|
|
||||||
Server.SendChat(newConn, "has joined the game.");
|
server.SendChat(newConn, "has joined the game.");
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
static int ChooseFreeSlot()
|
static int ChooseFreeSlot()
|
||||||
{
|
{
|
||||||
return Server.lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
return server.lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
|
||||||
&& !Server.lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
&& !server.lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -11,8 +11,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
|
using OpenRA.Server;
|
||||||
|
using server = OpenRA.Server.Server;
|
||||||
|
|
||||||
namespace OpenRA.Server.Traits
|
namespace OpenRA.Mods.RA.Server
|
||||||
{
|
{
|
||||||
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
|
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
|
||||||
{
|
{
|
||||||
@@ -26,7 +28,7 @@ namespace OpenRA.Server.Traits
|
|||||||
else
|
else
|
||||||
lock (masterServerMessages)
|
lock (masterServerMessages)
|
||||||
while (masterServerMessages.Count > 0)
|
while (masterServerMessages.Count > 0)
|
||||||
Server.SendChat(null, masterServerMessages.Dequeue());
|
server.SendChat(null, masterServerMessages.Dequeue());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,11 +63,11 @@ namespace OpenRA.Server.Traits
|
|||||||
{
|
{
|
||||||
wc.DownloadData(
|
wc.DownloadData(
|
||||||
masterServerUrl + url.F(
|
masterServerUrl + url.F(
|
||||||
externalPort, Uri.EscapeUriString(Server.Name),
|
externalPort, Uri.EscapeUriString(server.Name),
|
||||||
Server.GameStarted ? 2 : 1, // todo: post-game states, etc.
|
server.GameStarted ? 2 : 1, // todo: post-game states, etc.
|
||||||
Server.lobbyInfo.Clients.Count,
|
server.lobbyInfo.Clients.Count,
|
||||||
string.Join(",", Server.lobbyInfo.GlobalSettings.Mods),
|
string.Join(",", server.lobbyInfo.GlobalSettings.Mods),
|
||||||
Server.lobbyInfo.GlobalSettings.Map));
|
server.lobbyInfo.GlobalSettings.Map));
|
||||||
|
|
||||||
if (isInitialPing)
|
if (isInitialPing)
|
||||||
{
|
{
|
||||||
@@ -13,21 +13,23 @@ using System.Collections.Generic;
|
|||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Network;
|
using OpenRA.Network;
|
||||||
|
using OpenRA.Server;
|
||||||
|
using server = OpenRA.Server.Server;
|
||||||
|
|
||||||
namespace OpenRA.Server.Traits
|
namespace OpenRA.Mods.RA.Server
|
||||||
{
|
{
|
||||||
public class PlayerCommands : ServerTrait, IInterpretCommand
|
public class PlayerCommands : ServerTrait, IInterpretCommand
|
||||||
{
|
{
|
||||||
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
|
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
|
||||||
{
|
{
|
||||||
if (Server.GameStarted)
|
if (server.GameStarted)
|
||||||
{
|
{
|
||||||
Server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
||||||
{
|
{
|
||||||
Server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,14 +40,14 @@ namespace OpenRA.Server.Traits
|
|||||||
{
|
{
|
||||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||||
client.Name = s;
|
client.Name = s;
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
return true;
|
return true;
|
||||||
}},
|
}},
|
||||||
{ "race",
|
{ "race",
|
||||||
s =>
|
s =>
|
||||||
{
|
{
|
||||||
client.Country = s;
|
client.Country = s;
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
return true;
|
return true;
|
||||||
}},
|
}},
|
||||||
{ "team",
|
{ "team",
|
||||||
@@ -55,7 +57,7 @@ namespace OpenRA.Server.Traits
|
|||||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||||
|
|
||||||
client.Team = team;
|
client.Team = team;
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
return true;
|
return true;
|
||||||
}},
|
}},
|
||||||
{ "spawn",
|
{ "spawn",
|
||||||
@@ -68,14 +70,14 @@ namespace OpenRA.Server.Traits
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
||||||
{
|
{
|
||||||
Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
client.SpawnPoint = spawnPoint;
|
client.SpawnPoint = spawnPoint;
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
return true;
|
return true;
|
||||||
}},
|
}},
|
||||||
{ "color",
|
{ "color",
|
||||||
@@ -84,7 +86,7 @@ namespace OpenRA.Server.Traits
|
|||||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||||
client.Color1 = Color.FromArgb(c[0],c[1],c[2]);
|
client.Color1 = Color.FromArgb(c[0],c[1],c[2]);
|
||||||
client.Color2 = Color.FromArgb(c[3],c[4],c[5]);
|
client.Color2 = Color.FromArgb(c[3],c[4],c[5]);
|
||||||
Server.SyncLobbyInfo();
|
server.SyncLobbyInfo();
|
||||||
return true;
|
return true;
|
||||||
}}
|
}}
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user