checkbox is failing somehow?
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@@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRA.FileFormats;
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namespace OpenRA.Widgets.Delegates
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{
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@@ -22,24 +24,22 @@ namespace OpenRA.Widgets.Delegates
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mapButton.OnMouseUp = mi => {
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r.OpenWindow("MAP_CHOOSER");
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return true;
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};
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};
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mapButton.IsVisible = () => {return (mapButton.Visible && Game.IsHost);};
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Game.LobbyInfoChanged += () => { UpdatePlayerList(); };
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Game.LobbyInfoChanged += () => UpdatePlayerList();
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UpdatePlayerList();
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}
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void UpdatePlayerList()
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{
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Log.Write("UpdatePlayerList");
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Players.Children.Clear();
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int i = 0;
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int offset = 0;
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foreach(var client in Game.LobbyInfo.Clients)
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{
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//HACK : "the c# spec is, IMHO, broken here"
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var c = client;
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Log.Write("Client {0}",c.Name);
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@@ -48,15 +48,106 @@ namespace OpenRA.Widgets.Delegates
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template.Id = "PLAYER_{0}".F(c.Index);
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template.Parent = Players;
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template.GetWidget<ButtonWidget>("NAME").GetText = () => {return c.Name; };
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template.Bounds = new Rectangle(0, i, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => {return true;};
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template.GetWidget<ButtonWidget>("NAME").GetText = () => c.Name;
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//TODO: Real Color Button
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var color = template.GetWidget<ButtonWidget>("COLOR");
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color.OnMouseUp = mi => CyclePalette(mi);
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color.GetText = () => c.PaletteIndex.ToString();
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = mi => CycleRace(mi);
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faction.GetText = () => c.Country;
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var spawn = template.GetWidget<ButtonWidget>("SPAWN");
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spawn.OnMouseUp = mi => CycleSpawnPoint(mi);
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spawn.GetText = () => { return (c.SpawnPoint == 0) ? "-" : c.SpawnPoint.ToString(); };
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var team = template.GetWidget<ButtonWidget>("TEAM");
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team.OnMouseUp = mi => CycleTeam(mi);
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team.GetText = () => { return (c.Team == 0) ? "-" : c.Team.ToString(); };
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//It fails here
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var status = template.GetWidget<CheckboxWidget>("STATUS");
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status.Checked = () => { return (c.State == Session.ClientState.Ready) ? true : false; };
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status.OnMouseDown = mi => CycleReady(mi);
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template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
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template.IsVisible = () => true;
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Players.AddChild(template);
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i += 30;
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offset += template.Bounds.Height;
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}
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Log.Write("Players has {0} children",Players.Children.Count);
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foreach (var foo in Players.Children)
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Log.Write("{0} {1} {2}",foo.Id, foo.GetWidget<ButtonWidget>("NAME").GetText(), foo.Bounds.Y);
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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bool CyclePalette(MouseInput mi)
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Player.PlayerColors(Game.world).Count() - 1;
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Player.PlayerColors(Game.world).Count();
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
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newIndex = (newIndex + d) % Player.PlayerColors(Game.world).Count();
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Game.IssueOrder(
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Order.Chat("/pal " + newIndex));
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return true;
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}
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bool CycleRace(MouseInput mi)
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{
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var countries = new[] { "Random" }.Concat(Game.world.GetCountries().Select(c => c.Name));
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if (mi.Button == MouseButton.Right)
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countries = countries.Reverse();
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var nextCountry = countries
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.SkipWhile(c => c != Game.LocalClient.Country)
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.Skip(1)
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.FirstOrDefault();
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if (nextCountry == null)
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nextCountry = countries.First();
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Game.IssueOrder(Order.Chat("/race " + nextCountry));
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return true;
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}
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bool CycleReady(MouseInput mi)
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{
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Game.IssueOrder(Order.Chat("/ready"));
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return true;
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}
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bool CycleSpawnPoint(MouseInput mi)
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.SpawnPoints.Count();
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var newIndex = (Game.LocalClient.SpawnPoint + d) % (Game.world.Map.SpawnPoints.Count()+1);
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while (!SpawnPointAvailable(newIndex) && newIndex != (int)Game.LocalClient.SpawnPoint)
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newIndex = (newIndex + d) % (Game.world.Map.SpawnPoints.Count()+1);
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Game.IssueOrder(
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Order.Chat("/spawn " + newIndex));
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return true;
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}
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bool CycleTeam(MouseInput mi)
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{
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var d = (mi.Button == MouseButton.Left) ? +1 : Game.world.Map.PlayerCount;
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var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount+1);
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Game.IssueOrder(
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Order.Chat("/team " + newIndex));
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return true;
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}
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}
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}
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