Fix RepairableBuilding never stopping repair
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@@ -173,12 +173,8 @@ namespace OpenRA.Mods.Common.Traits
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if (health.DamageState == DamageState.Undamaged)
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{
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foreach (var repairer in Repairers)
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{
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if (repairer == self.Owner)
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return;
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repairer.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(Info.PlayerExperience);
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}
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if (repairer != self.Owner)
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repairer.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(Info.PlayerExperience);
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Repairers.Clear();
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RepairActive = false;
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