Merge pull request #3344 from reaperrr/sequences

Splits sequences.yaml into multiple files.
This commit is contained in:
Paul Chote
2013-05-28 03:25:50 -07:00
10 changed files with 2805 additions and 2803 deletions

View File

@@ -41,7 +41,13 @@ Rules:
mods/ra/rules/ships.yaml
Sequences:
mods/ra/sequences.yaml
mods/ra/sequences/ships.yaml
mods/ra/sequences/vehicles.yaml
mods/ra/sequences/structures.yaml
mods/ra/sequences/infantry.yaml
mods/ra/sequences/aircraft.yaml
mods/ra/sequences/animations.yaml
mods/ra/sequences/map.yaml
Cursors:
mods/ra/cursors.yaml

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,82 @@
mig:
idle:
Start: 0
Facings: 16
yak:
idle:
Start: 0
Facings: 16
muzzle: minigun
Start: 0
Length: 6
Facings: 8
heli:
idle:
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
hind:
idle:
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
muzzle: minigun
Start: 0
Length: 6
Facings: 8
tran:
idle: tran2
Start: 0
Facings: 32
rotor: lrotor
Start: 0
Length: 4
rotor2: rrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8
slow-rotor2: rrotor
Start: 4
Length: 8
open: tran2
Start: 32
Length: 4
unload: tran2
Start: 32
Length: 4
tran1husk:
idle:
Start: 0
Length: *
tran2husk:
idle:
Start: 0
Length: *
u2:
idle:
Start: 0
Facings: 16
badr:
idle:
Start: 0
Facings: 16

View File

@@ -0,0 +1,373 @@
clock:
idle:
Start: 0
Length: *
powerdown:
disabled: speed
Start: 3
120mm:
idle:
Start: 0
50cal:
idle:
Start: 0
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
nuke: atomsfx
Start: 0
Length: *
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
artillery_explosion: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
pips:
groups:
Start: 8
Length: 10
medic:
Start: 20
# ready:
# Start: 3
# hold:
# Start: 4
tag-fake:
Start: 18
tag-primary:
Start: 2
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
v2:
idle:
Start: 0
Facings: 32
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
dragon:
idle:
Start: 0
Facings: 32
smokey:
idle:
Start: 0
Length: *
bomb:
idle:
Start: 0
Length: *
missile:
idle:
Start: 0
Facings: 32
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4
fb1:
idle:
Start: 0
Length: *
moveflsh:
idle:
Start: 0
Length: *
select:
repair:
Start: 2
poweroff:
offline:
Start: 0
Length: *
Tick: 160
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
tabs:
left-normal:
Start: 0
left-pressed:
Start: 1
sputnik:
idle:
Start: 0
Length: *
dd-crnr:
idle:
Start: 0
Length: *
top-left:
Start: 0
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Start: 0
Length: *
fb3:
idle:
Start: 0
Facings: 32
fb4:
idle:
Start: 0
Length: *
crate:
idle: scrate
Start: 0
water: wwcrate
Start: 0
Length: *
Tick: 500
land: sh-crate
Start: 0
crate-effects:
speed: speed
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: earth
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
fpower: fpower
Start: 0
Length: *
gps: gpsbox
Start: 0
Length: *
invuln: invulbox
Start: 0
Length: *
heal: invun
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
parabombs: parabox
Start: 0
Length: *
sonar: sonarbox
Start: 0
Length: *
stealth: stealth2
Start: 0
Length: *
timequake: tquake
Start: 0
Length: *
armor: armor
Start: 0
Length: *
chrono: chronbox
Start: 0
Length: *
airstrike: deviator
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
atomicup:
idle:
Start: 0
Length: *
atomicdn:
idle:
Start: 0
Length: *
bomblet:
idle:
Start: 0
Length: *
nuke:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
parabomb:
open:
Start: 0
Length: 8
idle:
Start: 8
Length: 5
smokland:
open: playersmoke
Start: 0
Length: 60
Tick: 120
idle: playersmoke
Start: 60
Length: 32
Tick: 120
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
3: fire3
Start: 0
Length: *
4: fire4
Start: 0
Length: *
rank:
rank:
Start: 0
Length: *
atomic:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
bubbles:
idle:
Start: 0
Length: *
Tick: 220
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
gpsdot:
Infantry:
Start: 0
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5

File diff suppressed because it is too large Load Diff

608
mods/ra/sequences/map.yaml Normal file
View File

@@ -0,0 +1,608 @@
tc04:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc05:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc03:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc02:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
tc01:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t17:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t16:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t15:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t14:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t13:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t12:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t11:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t10:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t08:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t07:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t06:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t05:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t03:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
ice01:
idle:
Start: 0
Length: *
ice02:
idle:
Start: 0
Length: *
ice03:
idle:
Start: 0
Length: *
ice04:
idle:
Start: 0
Length: *
ice05:
idle:
Start: 0
Length: *
t02:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
t01:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
mine:
idle:
Start: 0
active:
Start: 0
v01:
idle:
Start: 0
damaged-idle:
Start: 1
v02:
idle:
Start: 0
damaged-idle:
Start: 1
v03:
idle:
Start: 0
damaged-idle:
Start: 1
v04:
idle:
Start: 0
damaged-idle:
Start: 2
active:
Start: 1
damaged-active:
Start: 3
v05:
idle:
Start: 0
damaged-idle:
Start: 2
v06:
idle:
Start: 0
damaged-idle:
Start: 1
v07:
idle:
Start: 0
damaged-idle:
Start: 2
v08:
idle:
Start: 0
damaged-idle:
Start: 1
v09:
idle:
Start: 0
damaged-idle:
Start: 1
v10:
idle:
Start: 0
damaged-idle:
Start: 1
v11:
idle:
Start: 0
damaged-idle:
Start: 1
v12:
idle:
Start: 0
damaged-idle:
Start: 1
v13:
idle:
Start: 0
damaged-idle:
Start: 1
v14:
idle:
Start: 0
damaged-idle:
Start: 1
v15:
idle:
Start: 0
damaged-idle:
Start: 1
v16:
idle:
Start: 0
damaged-idle:
Start: 1
v17:
idle:
Start: 0
damaged-idle:
Start: 1
v18:
idle:
Start: 0
damaged-idle:
Start: 1
v19:
idle:
Start: 0
Length: 14
damaged-idle:
Start: 14
Length: 15
barl:
idle:
Start: 0
Length: *
brl3:
idle:
Start: 0
Length: *
minp:
idle:
Start: 0
minv:
idle:
Start: 0
barb:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
boxes01:
idle:
Start: 0
Length: *
boxes02:
idle:
Start: 0
Length: *
boxes03:
idle:
Start: 0
Length: *
boxes04:
idle:
Start: 0
Length: *
boxes05:
idle:
Start: 0
Length: *
boxes06:
idle:
Start: 0
Length: *
boxes07:
idle:
Start: 0
Length: *
boxes08:
idle:
Start: 0
Length: *
boxes09:
idle:
Start: 0
Length: *
overlay:
build-valid-desert:
Start: 0
build-valid-interior:
Start: 0
build-valid-snow:
Start: 2
build-valid-temperat:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid-desert:
Start: 0
target-valid-interior:
Start: 0
target-valid-snow:
Start: 2
target-valid-temperat:
Start: 0
target-invalid:
Start: 1
#Desert Terrain Expansion
rock1:
idle:
Start: 0
rock2:
idle:
Start: 0
rock3:
idle:
Start: 0
rock4:
idle:
Start: 0
rock5:
idle:
Start: 0
rock6:
idle:
Start: 0
rock7:
idle:
Start: 0
t04:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
Length: 8
Tick: 80
v20:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v21:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v22:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v23:
idle:
Start: 0
Length: 3
Tick: 120
damaged-idle:
Start: 3
Length: 3
Tick: 120
v24:
idle:
Start: 0
damaged-idle:
Start: 1
v25:
idle:
Start: 0
damaged-idle:
Start: 1
v26:
idle:
Start: 0
damaged-idle:
Start: 1
v27:
idle:
Start: 0
damaged-idle:
Start: 1
v28:
idle:
Start: 0
damaged-idle:
Start: 1
v29:
idle:
Start: 0
damaged-idle:
Start: 1
v30:
idle:
Start: 0
damaged-idle:
Start: 2
v31:
idle:
Start: 0
damaged-idle:
Start: 1
v32:
idle:
Start: 0
damaged-idle:
Start: 1
v33:
idle:
Start: 0
damaged-idle:
Start: 1
v34:
idle:
Start: 0
damaged-idle:
Start: 1
v35:
idle:
Start: 0
damaged-idle:
Start: 1
v36:
idle:
Start: 0
damaged-idle:
Start: 1
v37:
idle:
Start: 0
damaged-idle:
Start: 1

View File

@@ -0,0 +1,42 @@
ss:
idle:
Start: 0
Facings: 16
ca:
idle:
Start: 0
Facings: 16
turret: turr
Start: 0
Facings: 32
dd:
idle:
Start: 0
Facings: 16
turret: ssam
Start: 0
Facings: 32
pt:
idle:
Start: 0
Facings: 16
turret: mgun
Start: 0
Facings: 32
lst:
idle:
Start: 0
open:
Start: 1
Length: 4
unload:
Start: 4
msub:
idle:
Start: 0
Facings: 16

View File

@@ -0,0 +1,453 @@
fcom:
idle:
Start: 0
damaged-idle:
Start: 1
make: fcommake
Start: 0
Length: *
hosp:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 4
make: hospmake
Start: 0
Length: *
bio:
idle:
Start: 0
damaged-idle:
Start: 1
make: biomake
Start: 0
Length: *
oilb:
idle:
Start: 0
damaged-idle:
Start: 1
Length: *
make:
Start: 0
fact:
idle:
Start: 0
make: factmake
Start: 0
Length: *
build:
Start: 1
Length: 25
damaged-idle:
Start: 26
damaged-build:
Start: 27
Length: 25
dead: factdead
Start: 0
proc:
idle:
Start: 0
damaged-idle:
Start: 1
make: procmake
Start: 0
Length: *
dead: procdead
Start: 0
silo:
idle: silo2
Start: 0
Length: 9
damaged-idle: silo2
Start: 9
Length: 9
make: silomake
Start: 0
Length: *
powr:
idle:
Start: 0
damaged-idle:
Start: 1
make: powrmake
Start: 0
Length: *
dead: powrdead
Start: 0
apwr:
idle:
Start: 0
damaged-idle:
Start: 1
make: apwrmake
Start: 0
Length: *
dead: apwrdead
Start: 0
barr:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
make: barrmake
Start: 0
Length: *
tent:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
make: tentmake
Start: 0
Length: *
kenn:
idle:
Start: 0
damaged-idle:
Start: 1
make: kennmake
Start: 0
Length: *
dome:
idle:
Start: 0
damaged-idle:
Start: 1
make: domemake
Start: 0
Length: *
atek:
idle:
Start: 0
damaged-idle:
Start: 1
make: atekmake
Start: 0
Length: *
active: sputdoor
Start: 0
Length: *
stek:
idle:
Start: 0
damaged-idle:
Start: 1
make: stekmake
Start: 0
Length: *
weap:
idle:
Start: 0
damaged-idle:
Start: 1
make: weapmake
Start: 0
Length: *
build-top: weap3
Start: 0
Length: 10
damaged-build-top: weap2
Start: 4
Length: 4
idle-top: weap2
Start: 0
damaged-idle-top: weap2
Start: 4
hpad:
idle:
Start: 0
damaged-idle:
Start: 7
make: hpadmake
Start: 0
Length: *
active:
Start: 1
Length: 6
damaged-active:
Start: 8
Length: 6
afld:
idle: afldidle
Start: 0
Length: 8
Tick: 160
damaged-idle: afldidle
Start: 8
Length: 8
Tick: 160
make: afldmake
Start: 0
Length: *
active:
Start: 0
Length: 8
Tick: 160
damaged-active:
Start: 8
Length: 8
Tick: 160
spen:
idle:
Start: 0
damaged-idle:
Start: 1
make: spenmake
Start: 0
Length: *
syrd:
idle:
Start: 0
damaged-idle:
Start: 1
make: syrdmake
Start: 0
Length: *
fix:
idle:
Start: 0
damaged-idle:
Start: 7
make: fixmake
Start: 0
Length: *
active:
Start: 1
Length: 6
damaged-active:
Start: 8
Length: 6
gun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
make: gunmake
Start: 0
Length: *
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
agun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
make: agunmake
Start: 0
Length: *
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
sam:
idle:
Start: 0
Facings: 32
damaged-idle:
Start: 34
Facings: 32
make: sammake
Start: 0
Length: *
muzzle: samfire
Start: 0
Length: 18
Facings: 8
ftur:
idle:
Start: 0
damaged-idle:
Start: 1
make: fturmake
Start: 0
Length: *
tsla:
idle:
Start: 0
damaged-idle:
Start: 10
make: tslamake
Start: 0
Length: *
active:
Start: 1
Length: 9
damaged-active:
Start: 11
Length: 9
pbox:
idle:
Start: 0
damaged-idle:
Start: 1
make: pboxmake
Start: 0
Length: *
muzzle: minigun
Start: 0
Length: 6
Facings: 8
hbox:
damaged-idle:
Start: 2
idle:
Start: 0
make: hboxmake
Start: 0
Length: *
muzzle: minigun
Start: 0
Length: 6
Facings: 8
gap:
idle:
Start: 0
Length: 32
damaged-idle:
Start: 32
Length: 32
make: gapmake
Start: 0
Length: *
iron:
idle:
Start: 0
active:
Start: 0
Length: 11
damaged-idle:
Start: 11
damaged-active:
Start: 11
Length: 11
make: ironmake
Start: 0
Length: *
pdox:
idle:
Start: 0
damaged-idle:
Start: 29
active:
Start: 0
Length: 29
damaged-active:
Start: 29
Length: 29
make: pdoxmake
Start: 0
Length: *
mslo:
idle:
Start: 0
damaged-idle:
Start: 8
make: mslomake
Start: 0
Length: *
active:
Start: 1
Length: 7
Tick: 80
damaged-active:
Start: 9
Length: 7
miss:
idle:
Start: 0
damaged-idle:
Start: 2
make: missmake
Start: 0
Length: *
brik:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
critical-idle:
Start: 48
Length: 16
sbag:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
fenc:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
cycl:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 32
Length: 16

View File

@@ -0,0 +1,199 @@
mcv:
idle:
Start: 0
Facings: 32
mcvhusk:
idle:
Start: 0
Facings: 32
truk:
idle:
Start: 0
Facings: 32
harv:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock:
Start: 96
Length: 8
dock-loop:
Start: 104
Length: 7
harvhalf:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock: harv
Start: 96
Length: 8
dock-loop: harv
Start: 104
Length: 7
harvempty:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
dock: harv
Start: 96
Length: 8
dock-loop: harv
Start: 104
Length: 7
hhusk:
idle:
Start: 0
Facings: 32
hhusk2:
idle:
Start: 0
Facings: 32
1tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
2tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
3tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
4tnk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
v2rl:
idle:
Start: 0
Facings: 32
empty-idle:
Start: 32
Facings: 32
aim:
Start: 64
Facings: 8
empty-aim:
Start: 72
Facings: 8
arty:
idle:
Start: 0
Facings: 32
jeep:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
unload:
Start: 0
Facings: 32
apc:
idle:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
close:
Start: 32
Length: 3
unload:
Start: 32
mnly:
idle:
Start: 0
Facings: 32
mrj:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 32
mgg:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 8
spinner-idle:
Start: 32
Length: 1
ttnk:
idle:
Start: 0
Facings: 32
spinner:
Start: 32
Length: 32
ftrk:
idle:
Start: 0
Facings: 32
turret:
Start: 32
Facings: 32
dtrk:
idle:
Start: 0
Facings: 32
ctnk:
idle:
Start: 0
Facings: 32

View File

@@ -126,6 +126,7 @@ SectionGroup /e "Mods"
File /r "${SRCDIR}\mods\ra\chrome"
File /r "${SRCDIR}\mods\ra\bits"
File /r "${SRCDIR}\mods\ra\rules"
File /r "${SRCDIR}\mods\ra\sequences"
File /r "${SRCDIR}\mods\ra\tilesets"
File /r "${SRCDIR}\mods\ra\uibits"
SectionEnd