Hook up make animation conditions for the default mods.
This commit is contained in:
@@ -99,6 +99,7 @@ construction_yard:
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harkonnen: conyard.harkonnen
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corrino: conyard.harkonnen
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WithBuildingPlacedOverlay:
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RequiresCondition: !build-incomplete
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Palette: d2k
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -142,7 +143,6 @@ wind_trap:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 30000
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HitShape:
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@@ -160,7 +160,9 @@ wind_trap:
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fremen: power.atreides
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harkonnen: power.harkonnen
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corrino: power.harkonnen
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WithBuildingBib:
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WithIdleOverlay@ZAPS:
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RequiresCondition: !build-incomplete
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Sequence: idle-zaps
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Power:
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Amount: 200
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@@ -188,7 +190,6 @@ barracks:
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Footprint: xx xx ==
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 32000
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HitShape:
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@@ -232,6 +233,7 @@ barracks:
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fremen: barracks.atreides
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harkonnen: barracks.harkonnen
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corrino: barracks.harkonnen
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WithBuildingBib:
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ProvidesPrerequisite@buildingname:
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GrantConditionOnPrerequisite:
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Prerequisites: upgrade.barracks
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@@ -271,7 +273,6 @@ refinery:
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Footprint: =xx xx= ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 30000
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HitShape:
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@@ -308,12 +309,15 @@ refinery:
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fremen: refinery.atreides
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harkonnen: refinery.harkonnen
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corrino: refinery.harkonnen
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WithBuildingBib:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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WithDockedOverlay@SMOKE:
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RequiresCondition: !build-incomplete
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Sequence: smoke
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Power:
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Amount: -75
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WithIdleOverlay@TOP:
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Sequence: idle-top
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ProvidesPrerequisite@buildingname:
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silo:
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@@ -347,8 +351,8 @@ silo:
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fremen: silo.atreides
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harkonnen: silo.harkonnen
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corrino: silo.harkonnen
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WithSpriteBody:
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WithSiloAnimation:
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RequiresCondition: !build-incomplete
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StoresResources:
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PipColor: green
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PipCount: 5
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@@ -384,7 +388,6 @@ light_factory:
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Footprint: xxx xx= ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 33000
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HitShape:
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@@ -403,6 +406,14 @@ light_factory:
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fremen: light.atreides
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harkonnen: light.harkonnen
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corrino: light.harkonnen
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WithBuildingBib:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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WithProductionOverlay@WELDING:
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RequiresCondition: !build-incomplete
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Queues: Vehicle
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Sequence: production-welding
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RallyPoint:
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Offset: 2,2
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Exit@1:
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@@ -431,11 +442,6 @@ light_factory:
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Prerequisite: light.raider
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Factions: ordos, smuggler, mercenary
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ProvidesPrerequisite@buildingname:
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WithProductionOverlay@WELDING:
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Queues: Vehicle
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Sequence: production-welding
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Power:
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Amount: -125
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GrantConditionOnPrerequisite:
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@@ -474,7 +480,6 @@ heavy_factory:
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Footprint: _x_ xxx =xX ===
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Dimensions: 3,4
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 35000
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HitShape:
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@@ -531,11 +536,14 @@ heavy_factory:
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harkonnen: heavy.harkonnen
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corrino: heavy.harkonnen
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mercenary: heavy.mercenary
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WithBuildingBib:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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WithProductionOverlay@WELDING:
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RequiresCondition: !build-incomplete
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Queues: Armor
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Sequence: production-welding
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Power:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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@@ -576,7 +584,6 @@ outpost:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 35000
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HitShape:
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@@ -596,10 +603,11 @@ outpost:
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fremen: outpost.atreides
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harkonnen: outpost.harkonnen
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corrino: outpost.harkonnen
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WithBuildingBib:
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete && !severe-damaged
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Sequence: idle-dish
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PauseOnCondition: disabled
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RequiresCondition: !severe-damaged
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GrantConditionOnDamageState@STOPDISH:
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Condition: severe-damaged
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Power:
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@@ -658,6 +666,7 @@ starport:
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corrino: starport.harkonnen
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smuggler: starport.smuggler
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WithDeliveryOverlay:
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RequiresCondition: !build-incomplete
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Palette: starportlights
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ProductionBar:
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PrimaryBuilding:
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@@ -900,6 +909,7 @@ repair_pad:
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harkonnen: repair_pad.harkonnen
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corrino: repair_pad.harkonnen
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WithRepairOverlay:
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RequiresCondition: !build-incomplete
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Palette: effect75alpha
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Power:
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Amount: -50
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@@ -934,7 +944,6 @@ high_tech_factory:
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Footprint: _X_ xxx XXX ===
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Dimensions: 3,4
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 35000
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HitShape:
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@@ -958,6 +967,11 @@ high_tech_factory:
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fremen: hightech.atreides
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harkonnen: hightech.harkonnen
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corrino: hightech.harkonnen
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WithBuildingBib:
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WithProductionOverlay@WELDING:
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RequiresCondition: !build-incomplete
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Queues: Aircraft
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Sequence: production-welding
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ProvidesPrerequisite@upgrade:
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Prerequisite: hightech.atreides
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Factions: atreides
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@@ -975,9 +989,6 @@ high_tech_factory:
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CameraActor: camera
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ArrowSequence: arrow
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CircleSequence: circles
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WithProductionOverlay@WELDING:
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Queues: Aircraft
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Sequence: production-welding
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Power:
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Amount: -75
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GrantConditionOnPrerequisite:
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@@ -1016,7 +1027,6 @@ research_centre:
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Footprint: _X_ xxx XXX ===
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Dimensions: 3,4
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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Health:
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HP: 25000
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HitShape:
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@@ -1040,7 +1050,9 @@ research_centre:
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fremen: research.atreides
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harkonnen: research.harkonnen
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corrino: research.harkonnen
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WithBuildingBib:
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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Power:
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Amount: -175
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@@ -1065,8 +1077,6 @@ palace:
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Building:
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Footprint: xx= xxx =xx
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Dimensions: 3,3
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WithBuildingBib:
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HasMinibib: True
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Health:
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HP: 40000
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HitShape:
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@@ -1092,6 +1102,12 @@ palace:
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fremen: palace.atreides
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harkonnen: palace.harkonnen
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corrino: palace.corrino
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WithBuildingBib:
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HasMinibib: True
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WithNukeLaunchOverlay:
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RequiresCondition: !build-incomplete && !launchpad-damaged && harkonnen
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GrantConditionOnDamageState@LAUNCHPADDAMAGED:
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Condition: launchpad-damaged
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Power:
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Amount: -200
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ProvidesPrerequisite@nuke:
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@@ -1136,10 +1152,6 @@ palace:
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CameraRange: 10c0
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ArrowSequence: arrow
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CircleSequence: circles
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WithNukeLaunchOverlay:
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RequiresCondition: !launchpad-damaged && harkonnen
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GrantConditionOnDamageState@LAUNCHPADDAMAGED:
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Condition: launchpad-damaged
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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