Reduced HitShape radius of D2k units to minimum

Since they are only used to hold the armor type anyway.
This commit is contained in:
Pavel Penev
2020-05-03 02:44:39 +03:00
committed by abcdefg30
parent 21a48cc41d
commit e099739e13
2 changed files with 9 additions and 3 deletions

View File

@@ -63,7 +63,7 @@ spicebloom:
Actor: spicebloom.spawnpoint
HitShape:
Type: Circle
Radius: 512
Radius: 16
MapEditorData:
Categories: System
Interactable:
@@ -79,7 +79,7 @@ sandworm:
HP: 100000
HitShape:
Type: Circle
Radius: 256
Radius: 16
Armor:
Type: heavy
Mobile:

View File

@@ -231,6 +231,8 @@
Duration: 100
Radius: 2c512
HitShape:
Type: Circle
Radius: 16
MapEditorData:
Categories: Vehicle
@@ -254,6 +256,8 @@
ScriptTriggers:
WithFacingSpriteBody:
HitShape:
Type: Circle
Radius: 16
MapEditorData:
Categories: Husk
@@ -348,7 +352,7 @@
Duration: 100
HitShape:
Type: Circle
Radius: 96
Radius: 16
MapEditorData:
Categories: Infantry
AttackFrontal:
@@ -372,6 +376,8 @@
WithFacingSpriteBody:
WithShadow:
HitShape:
Type: Circle
Radius: 16
MapEditorData:
Categories: Aircraft