Reduced HitShape radius of D2k units to minimum
Since they are only used to hold the armor type anyway.
This commit is contained in:
@@ -63,7 +63,7 @@ spicebloom:
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Actor: spicebloom.spawnpoint
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HitShape:
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Type: Circle
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Radius: 512
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Radius: 16
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MapEditorData:
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Categories: System
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Interactable:
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@@ -79,7 +79,7 @@ sandworm:
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HP: 100000
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HitShape:
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Type: Circle
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Radius: 256
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Radius: 16
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Armor:
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Type: heavy
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Mobile:
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@@ -231,6 +231,8 @@
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Duration: 100
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Radius: 2c512
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HitShape:
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Type: Circle
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Radius: 16
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MapEditorData:
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Categories: Vehicle
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@@ -254,6 +256,8 @@
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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Type: Circle
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Radius: 16
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MapEditorData:
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Categories: Husk
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@@ -348,7 +352,7 @@
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Duration: 100
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HitShape:
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Type: Circle
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Radius: 96
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Radius: 16
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MapEditorData:
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Categories: Infantry
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AttackFrontal:
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@@ -372,6 +376,8 @@
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WithFacingSpriteBody:
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WithShadow:
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HitShape:
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Type: Circle
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Radius: 16
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MapEditorData:
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Categories: Aircraft
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