Disable effect WH victim scans in RA where sensible

AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
This commit is contained in:
reaperrr
2017-06-23 21:42:16 +02:00
parent 1d2361cdd3
commit e0abf8ed27
4 changed files with 10 additions and 0 deletions

View File

@@ -189,6 +189,7 @@ CrateNuke:
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0
Damage: 60
@@ -205,6 +206,7 @@ CrateNuke:
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
@@ -234,6 +236,7 @@ MiniNuke:
Warhead@3Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
@@ -250,6 +253,7 @@ MiniNuke:
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60

View File

@@ -39,6 +39,8 @@
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: Air
Warhead@3Eff: CreateEffect
VictimScanRadius: 0
Maverick:
Inherits: ^AntiGroundMissile

View File

@@ -19,6 +19,7 @@
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
VictimScanRadius: 0
FireballLauncher:
Inherits: ^FireWeapon
@@ -182,3 +183,4 @@ MADTankDetonate:
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: mineblo1.aud
VictimScanRadius: 0

View File

@@ -47,6 +47,7 @@ Atomic:
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
@@ -67,6 +68,7 @@ Atomic:
Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60