Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always display the effect regardless of what they hit.
This commit is contained in:
@@ -189,6 +189,7 @@ CrateNuke:
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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VictimScanRadius: 0
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 1c0
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Damage: 60
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@@ -205,6 +206,7 @@ CrateNuke:
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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VictimScanRadius: 0
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
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@@ -234,6 +236,7 @@ MiniNuke:
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Warhead@3Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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VictimScanRadius: 0
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Warhead@4Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 60
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@@ -250,6 +253,7 @@ MiniNuke:
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Warhead@6Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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VictimScanRadius: 0
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Warhead@7Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 60
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@@ -39,6 +39,8 @@
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^AntiAirMissile:
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Inherits: ^AntiGroundMissile
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ValidTargets: Air
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Warhead@3Eff: CreateEffect
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VictimScanRadius: 0
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Maverick:
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Inherits: ^AntiGroundMissile
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@@ -19,6 +19,7 @@
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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VictimScanRadius: 0
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FireballLauncher:
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Inherits: ^FireWeapon
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@@ -182,3 +183,4 @@ MADTankDetonate:
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: mineblo1.aud
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VictimScanRadius: 0
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@@ -47,6 +47,7 @@ Atomic:
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Warhead@4Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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VictimScanRadius: 0
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Warhead@5Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 60
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@@ -67,6 +68,7 @@ Atomic:
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Warhead@8Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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VictimScanRadius: 0
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Warhead@9Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 60
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