Disable effect WH victim scans in RA where sensible

AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
This commit is contained in:
reaperrr
2017-06-23 21:42:16 +02:00
parent 1d2361cdd3
commit e0abf8ed27
4 changed files with 10 additions and 0 deletions

View File

@@ -189,6 +189,7 @@ CrateNuke:
Warhead@3Eff_impact: CreateEffect Warhead@3Eff_impact: CreateEffect
Explosions: nuke Explosions: nuke
ImpactSounds: kaboom1.aud ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 60 Damage: 60
@@ -205,6 +206,7 @@ CrateNuke:
Warhead@6Eff_areanuke1: CreateEffect Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud ImpactSounds: kaboom22.aud
Delay: 5 Delay: 5
VictimScanRadius: 0
Warhead@6Smu_areanuke1: LeaveSmudge Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
@@ -234,6 +236,7 @@ MiniNuke:
Warhead@3Eff_impact: CreateEffect Warhead@3Eff_impact: CreateEffect
Explosions: nuke Explosions: nuke
ImpactSounds: kaboom1.aud ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@4Dam_areanuke1: SpreadDamage Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0 Spread: 2c0
Damage: 60 Damage: 60
@@ -250,6 +253,7 @@ MiniNuke:
Warhead@6Eff_areanuke1: CreateEffect Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud ImpactSounds: kaboom22.aud
Delay: 5 Delay: 5
VictimScanRadius: 0
Warhead@7Dam_areanuke2: SpreadDamage Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 60 Damage: 60

View File

@@ -39,6 +39,8 @@
^AntiAirMissile: ^AntiAirMissile:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile
ValidTargets: Air ValidTargets: Air
Warhead@3Eff: CreateEffect
VictimScanRadius: 0
Maverick: Maverick:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile

View File

@@ -19,6 +19,7 @@
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: napalm Explosions: napalm
ImpactSounds: firebl3.aud ImpactSounds: firebl3.aud
VictimScanRadius: 0
FireballLauncher: FireballLauncher:
Inherits: ^FireWeapon Inherits: ^FireWeapon
@@ -182,3 +183,4 @@ MADTankDetonate:
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: mineblo1.aud ImpactSounds: mineblo1.aud
VictimScanRadius: 0

View File

@@ -47,6 +47,7 @@ Atomic:
Warhead@4Eff_impact: CreateEffect Warhead@4Eff_impact: CreateEffect
Explosions: nuke Explosions: nuke
ImpactSounds: kaboom1.aud ImpactSounds: kaboom1.aud
VictimScanRadius: 0
Warhead@5Dam_areanuke1: SpreadDamage Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0 Spread: 2c0
Damage: 60 Damage: 60
@@ -67,6 +68,7 @@ Atomic:
Warhead@8Eff_areanuke1: CreateEffect Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud ImpactSounds: kaboom22.aud
Delay: 5 Delay: 5
VictimScanRadius: 0
Warhead@9Dam_areanuke2: SpreadDamage Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 60 Damage: 60