Split perf widgets into their own file.
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@@ -625,6 +625,7 @@
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -0,0 +1,24 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class LoadIngamePerfLogic
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{
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[ObjectCreator.UseCtor]
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public LoadIngamePerfLogic(Widget widget, World world)
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{
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var perfRoot = widget.Get("PERF_ROOT");
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Game.LoadWidget(world, "PERF_WIDGETS", perfRoot, new WidgetArgs());
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}
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}
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}
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