Split perf widgets into their own file.

This commit is contained in:
Paul Chote
2015-04-26 19:51:07 +12:00
parent da70683c03
commit e0ac3df373
9 changed files with 79 additions and 78 deletions

View File

@@ -625,6 +625,7 @@
<Compile Include="Traits\Pluggable.cs" />
<Compile Include="Traits\Plug.cs" />
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -0,0 +1,24 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class LoadIngamePerfLogic
{
[ObjectCreator.UseCtor]
public LoadIngamePerfLogic(Widget widget, World world)
{
var perfRoot = widget.Get("PERF_ROOT");
Game.LoadWidget(world, "PERF_WIDGETS", perfRoot, new WidgetArgs());
}
}
}