adding new ai functional

This commit is contained in:
Matthias Mailänder
2013-03-06 11:17:02 +01:00
parent 3f56e00173
commit e0b7242f1b
15 changed files with 1722 additions and 177 deletions

View File

@@ -14,6 +14,7 @@ TRAN:
Selectable:
Bounds: 41,41
Helicopter:
RearmBuildings: hpad
LandWhenIdle: true
ROT: 5
Speed: 15
@@ -54,6 +55,7 @@ HELI:
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:
@@ -100,6 +102,7 @@ ORCA:
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Health:

View File

@@ -49,6 +49,68 @@ Player:
htnk: 50%
heli: 5%
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
BuildingGeneralNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsGeneralNames:
Mcv: mcv
BuildingLimits:
proc: 4
pyle: 2
hand: 2
hq: 1
weap: 2
afld: 2
hpad: 1
eye: 1
tmpl: 1
fix: 1
BuildingFractions:
proc: 17%
nuke: 1%
pyle: 2%
hand: 2%
hq: 1%
nuk2: 18%
weap: 5%
afld: 5%
hpad: 4%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
eye: 1%
tmpl: 1%
sam: 7%
silo: 7%
fix: 1%
UnitsToBuild:
e1: 30% #gdi, nod
e2: 30% #gdi
e3: 30% #gdi, nod
e4: 30% #nod
e5: 30% #nod
harv: 1%
bggy: 10%
ftnk: 10%
arty: 40%
bike: 10%
heli: 10%
ltnk: 40%
stnk: 40%
orca: 10%
msam: 50%
htnk: 50%
jeep: 20%
mtnk: 50%
SquadSize: 15
PlayerColorPalette:
BasePalette: terrain
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190

View File

@@ -52,6 +52,42 @@ Player:
Name:Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingGeneralNames:
ConstructionYard: conyarda,conyardh,conyardo
Refinery: refa,refh,refo
Power: pwra,pwrh,pwro
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
Silo: siloa, siloh, siloo
UnitsGeneralNames:
Mcv: mcva,mcvh,mcvo
BuildingLimits:
refa: 4
refh: 4
refo: 4
barra: 1
barrh: 1
barro: 1
lighta: 1
lighth: 1
lighto: 1
heavya: 1
heavyh: 1
heavyo: 1
researcha: 1
researchh: 1
researcho: 1
repaira: 1
repairh: 1
repairo: 1
radara: 1
radaro: 1
radarh: 1
hightecha: 1
hightechh: 1
hightecho: 1
palacea: 1
palaceh: 1
palaceo: 1
BuildingFractions:
refa: 20.1%
refh: 20.1%

View File

@@ -67,24 +67,30 @@ Player:
2tnk: 25%
3tnk: 50%
SquadSize: 20
HackyAI@HardAI:
Name:Hard AI
HackyAI@NormalAI:
Name:Normal AI
BuildingFractions:
proc: 30%
powr: 35%
proc: 10%
powr: 1%
apwr: 30%
tent: 1%
barr: 1%
weap: 1%
weap: 6%
hpad: 4%
spen: 1%
syrd: 1%
afld: 4%
pbox.e1: 7%
gun: 7%
ftur: 10%
tsla: 5%
fix: 0.1%
dome: 10%
fix: 1%
dome: 1%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
mslo: 1%
UnitsToBuild:
e1: 50%
e3: 10%
@@ -95,7 +101,110 @@ Player:
1tnk: 70%
2tnk: 25%
3tnk: 50%
heli: 30%
hind: 30%
mig: 30%
yak: 30%
ss: 10%
msub: 10%
dd: 10%
ca: 10%
pt: 10%
SquadSize: 40
HackyAI@HardAI:
Name:Hard AI
BuildingFractions:
proc: 30%
powr: 1%
apwr: 30%
tent: 1%
barr: 1%
weap: 3%
hpad: 2%
spen: 1%
syrd: 1%
pbox.e1: 7%
gun: 7%
ftur: 10%
tsla: 5%
fix: 0.1%
dome: 10%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
mslo: 1%
UnitsToBuild:
e1: 50%
e3: 10%
harv: 10%
apc: 30%
jeep: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
3tnk: 50%
heli: 30%
hind: 30%
mig: 30%
yak: 30%
ss: 10%
msub: 10%
dd: 10%
ca: 10%
pt: 10%
SquadSize: 10
HackyAI@TestAI:
Name:Test AI
BuildingFractions:
proc: 29%
powr: 1%
apwr: 24%
# tent: 3%
# barr: 3%
# weap: 5%
hpad: 5%
afld: 5%
spen: 1%
syrd: 1%
pbox.e1: 12%
gun: 12%
ftur: 12%
tsla: 12%
fix: 1%
dome: 1%
agun: 5%
sam: 5%
atek: 1%
stek: 1%
mslo: 1%
UnitsToBuild:
e1: 4%
e2: 4% #s
e3: 8%
e4: 4% #s
shok: 3%
harv: 1%
apc: 3% #s
jeep: 5%
ftrk: 8% #s
1tnk: 9% #a
2tnk: 20% #a
3tnk: 10% #s
4tnk: 14% #s
ttnk: 8% #s
arty: 15%
v2rl: 10%
heli: 7%
hind: 7%
mig: 10%
yak: 1%
ss: 7%
msub: 5%
dd: 8%
ca: 8%
pt: 8%
SquadSize: 15
HackyAI@OptiAI:
Name:Eisenhower AI
BuildingFractions: