Merge pull request #2721 from psydev/patch-1

weapons.yaml update for CNC
This commit is contained in:
Matthias Mailänder
2013-03-05 10:59:03 -08:00

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@@ -22,12 +22,12 @@ UnitExplodeSmall:
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplos
ImpactSound: xplobig4
GrenadierExplode:
Warhead:
Damage: 10
Spread: 3
Spread: 9
Versus:
None: 90%
Wood: 75%
@@ -71,10 +71,10 @@ IonCannon:
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
None: 100%
Wood: 100%
Light: 60%
Heavy: 25%
Heavy: 45%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
@@ -108,7 +108,7 @@ Sniper:
HighV:
ROF: 40
Range: 5
Range: 6
Report: GUN8
Projectile: Bullet
Speed: 100
@@ -118,10 +118,10 @@ HighV:
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Light: 100%
Heavy: 50%
InfDeath: 2
Explosion: 1
Explosion: piffs
HeliAGGun:
ROF: 20
@@ -134,14 +134,14 @@ HeliAGGun:
Speed: 100
Warhead:
Damage: 20
Spread: 3
Spread: 6
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: 1
Explosion: piffs
HeliAAGun:
ROF: 20
@@ -161,7 +161,7 @@ HeliAAGun:
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: 1
Explosion: piffs
Pistol:
ROF: 7
@@ -198,7 +198,7 @@ M16:
Damage: 15
Rockets:
ROF: 60
ROF: 50
Range: 6
Report: BAZOOK1
ValidTargets: Ground, Air
@@ -209,7 +209,7 @@ Rockets:
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
ROT: 15
Trail: smokey
Speed: 35
RangeLimit: 40
@@ -217,22 +217,23 @@ Rockets:
Spread: 3
Versus:
None: 50%
Wood: 75%
Light: 75%
Heavy: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 40
Damage: 30
BikeRockets:
ROF: 60
Range: 7
ROF: 50
Range: 6
Report: BAZOOK1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 0
BurstDelay: 10
Projectile: Missile
Arm: 0
High: yes
@@ -247,15 +248,16 @@ BikeRockets:
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 30%
Light: 75%
Heavy: 30%
None: 65%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 35
Damage: 28
OrcaAGMissiles:
ROF: 10
@@ -329,9 +331,10 @@ Flamethrower:
Spread: 8
Versus:
None: 90%
Wood: 200%
Wood: 100%
Light: 75%
Heavy: 25%
Explosion: small_napalm
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
@@ -344,19 +347,19 @@ BigFlamer:
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:0
BurstDelay:25
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 200%
Light: 75%
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
InfDeath: 5
Explosion: 3
Explosion: med_napalm
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 25
Damage: 90
Chemspray:
ROF: 70
@@ -373,6 +376,7 @@ Chemspray:
Light: 75%
Heavy: 50%
InfDeath: 6
Explosion: chemball
SmudgeType: Scorch
ImpactSound: xplos
@@ -380,7 +384,7 @@ Grenade:
ROF: 50
Range: 5
Projectile: Bullet
Speed: 5
Speed: 12
High: yes
Angle: .1
Inaccuracy: 5
@@ -399,19 +403,20 @@ Grenade:
Damage: 50
70mm:
ROF: 60
ROF: 45
Range: 4
Report: TNKFIRE3
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
@@ -439,7 +444,7 @@ Grenade:
Damage: 30
120mm:
ROF: 80
ROF: 60
Range: 4.75
Report: TNKFIRE6
Projectile: Bullet
@@ -450,8 +455,9 @@ Grenade:
Versus:
None: 30%
Wood: 75%
Light: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
@@ -459,10 +465,11 @@ Grenade:
Damage: 40
120mmDual:
ROF: 80
ROF: 60
Range: 4.75
Report: TNKFIRE6
Burst: 2
BurstDelay: 5
Projectile: Bullet
Image: 120MM
Speed: 40
@@ -471,8 +478,9 @@ Grenade:
Versus:
None: 30%
Wood: 75%
Light: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
@@ -490,7 +498,7 @@ TurretGun:
Spread: 3
Versus:
None: 30%
Wood: 75%
Wood: 25%
Light: 75%
Heavy: 100%
InfDeath: 4
@@ -530,11 +538,11 @@ MammothMissiles:
Damage: 75
227mm:
ROF: 150
ROF: 140
Range: 14
MinRange: 3
Burst: 2
BurstDelay: 10
BurstDelay: 20
Report: ROCKET1
ValidTargets: Ground
Projectile: Bullet
@@ -556,17 +564,17 @@ MammothMissiles:
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
Explosion: med_frag
ImpactSound: xplobig4
SmudgeType: Crater
Damage: 100
227mm.stnk:
ROF: 80
ROF: 70
Range: 8
Report: ROCKET1
Burst: 2
BurstDelay: 0
BurstDelay: 10
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
@@ -577,20 +585,20 @@ MammothMissiles:
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 20
Speed: 25
RangeLimit: 55
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
None: 35%
Wood: 90%
Light: 100%
Heavy: 90%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 75
Damage: 60
ArtilleryShell:
ROF: 65
@@ -609,16 +617,17 @@ ArtilleryShell:
Spread: 6
Versus:
None: 90%
Wood: 75%
Wood: 50%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: 8
Explosion: poof
SmudgeType: Crater
ImpactSound: XPLOSML2
MachineGun:
ROF: 30
ROF: 20
Burst: 4
Range: 4
Report: MGUN11
Projectile: Bullet
@@ -627,12 +636,13 @@ MachineGun:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
Wood: 30%
Light: 75%
Heavy: 30%
Concrete: 10%
InfDeath: 2
Explosion: 1
Damage: 15
Explosion: piffs
Damage: 10
BoatMissile:
ROF: 35
@@ -666,7 +676,7 @@ BoatMissile:
TowerMissle:
ROF: 40
Range: 7
Range: 8
Report: ROCKET2
ValidTargets: Ground, Air
Burst: 2
@@ -685,12 +695,12 @@ TowerMissle:
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 50%
Wood: 25%
Light: 100%
Heavy: 75%
InfDeath: 3
Explosion: 5
Explosion: med_frag
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
@@ -705,12 +715,12 @@ Napalm:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Heavy: 55%
InfDeath: 5
Explosion: 3
Explosion: med_napalm
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 100
Damage: 130
Napalm.Crate:
Warhead:
@@ -735,6 +745,8 @@ Laser:
BeamRadius: 1
Warhead:
Spread: 1
Versus:
Wood: 50%
InfDeath: 5
SmudgeType: Scorch
Damage: 200
@@ -757,15 +769,15 @@ SAMMissile:
Warhead: AP
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 50%
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: 4
ImpactSound: xplos
SmudgeType: Crater
Damage: 50
Damage: 55
HonestJohn:
ROF: 200
@@ -804,7 +816,25 @@ Tiberium:
PreventProne: yes
APCGun:
ROF: 10
ROF: 20
Range: 5
Report: gun20
ValidTargets: Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 50%
Light: 100%
Heavy: 50%
Explosion: small_poof
Damage: 25
APCGun.AA:
ROF: 20
Range: 7
Report: gun20
ValidTargets: Air
@@ -812,8 +842,38 @@ APCGun:
Speed: 100
High: true
Warhead:
Spread: 5
Spread: 3
Versus:
Heavy: 50%
Explosion: small_poof
Damage: 25
Patriot:
ROF: 100
Range: 10
MinRange: 1
Burst: 2
BurstDelay: 35
Report: ROCKET2
ValidTargets: Air
Projectile: Missile
High: yes
Shadow: no
Image: patriot
Trail: smokey
ROT: 20
Speed: 40
RangeLimit: 35
Angle: .15
Warhead: AP
Spread: 14
Versus:
None: 100%
Wood: 100%
Light: 100%
Explosion: 5
Damage: 12
Heavy: 75%
InfDeath: 4
Explosion: poof
ImpactSound: xplos
SmudgeType: Crater
Damage: 55