Raname GrantConditionOnDeployWithCharge to GrantChargedConditionOnToggle
Also allow deploying without cancelling current activity, and make saboteurs use it (cherry picked from commit 8b4478260e95170f392ef00c1b06b76dfc29bf2b)
This commit is contained in:
@@ -17,13 +17,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Allow deploying on specified charge to grant a condition for a specified duration.")]
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public class GrantConditionOnDeployWithChargeInfo : PausableConditionalTraitInfo, IRulesetLoaded
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[Desc("Grant a condition via player orders for a specified amount of time.")]
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public class GrantChargedConditionOnToggleInfo : PausableConditionalTraitInfo, IRulesetLoaded
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("The condition to grant after deploying.")]
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public readonly string DeployedCondition = null;
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[Desc("The condition to grant when enabled.")]
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public readonly string ActivatedCondition = null;
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[GrantedConditionReference]
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[Desc("The condition to grant when charge is above " + nameof(ChargeThreshhold) + ".")]
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Cooldown (in ticks) to reach full charge.")]
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public readonly int ChargeDuration = 500;
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[Desc("The amount of charge that needs to be present for deploy to be issued. " +
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[Desc("The amount of charge that needs to be present to turn on the condition. " +
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"If set to -1, threshold is set to full charge. " +
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"If activated without full charge " + nameof(ConditionDuration) + " is percentally smaller.")]
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public readonly int ChargeThreshhold = -1;
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@@ -43,30 +43,39 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("How long (in ticks) should the condition stay active?")]
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public readonly int ConditionDuration = 1;
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[Desc("Can " + nameof(DeployedCondition) + " be canceled by followup deploy order?")]
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[Desc("Can " + nameof(ActivatedCondition) + " be turned off manually?")]
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public readonly bool CanCancelCondition = false;
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[CursorReference]
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[Desc("Cursor to display when able to (un)deploy the actor.")]
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public readonly string DeployCursor = "deploy";
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[Desc("Should we interrupt the current activity")]
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public readonly bool CancelsCurrentActivity = false;
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[CursorReference]
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[Desc("Cursor to display when unable to (un)deploy the actor.")]
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public readonly string DeployBlockedCursor = "deploy-blocked";
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[Desc("Cursor to display when able to trigger a state change.")]
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public readonly string Cursor = "deploy";
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[Desc("Play a randomly selected sound from this list when deploying.")]
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public readonly string[] DeploySounds = null;
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[CursorReference]
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[Desc("Cursor to display when unable to trigger a state change.")]
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public readonly string BlockedCursor = "deploy-blocked";
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[Desc("Play a randomly selected sound from this list when undeploying.")]
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public readonly string[] UndeploySounds = null;
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[Desc("Play a randomly selected sound from this list when turning on.")]
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public readonly string[] ActivationSounds = null;
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[Desc("Play a randomly selected sound from this list when turning off.")]
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public readonly string[] DeactivattionSounds = null;
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[VoiceReference]
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public readonly string Voice = "Action";
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public readonly Color ChargingColor = Color.Magenta;
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public readonly Color DeployedColor = Color.DarkMagenta;
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[Desc("Color of the charge bar when deactivated.")]
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public readonly Color DeactivatedColor = Color.Magenta;
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public override object Create(ActorInitializer init) { return new GrantConditionOnDeployWithCharge(this); }
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[Desc("Color of the charge bar when activated.")]
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public readonly Color ActivatedColor = Color.DarkMagenta;
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[Desc("Should the charge bar be displayed when not charged or the trait is disabled?")]
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public readonly bool DisplayBarWhenEmpty = true;
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public override object Create(ActorInitializer init) { return new GrantChargedConditionOnToggle(this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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@@ -80,37 +89,37 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class GrantConditionOnDeployWithCharge : PausableConditionalTrait<GrantConditionOnDeployWithChargeInfo>,
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public class GrantChargedConditionOnToggle : PausableConditionalTrait<GrantChargedConditionOnToggleInfo>,
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IIssueOrder, IResolveOrder, ITick, ISelectionBar, IOrderVoice, ISync, IIssueDeployOrder
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{
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[Sync]
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int chargeTick = 0;
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bool deployed = false;
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bool isActive = false;
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int deployedToken = Actor.InvalidConditionToken;
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int activatedToken = Actor.InvalidConditionToken;
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int chargedToken = Actor.InvalidConditionToken;
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readonly int chargeThreshold;
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readonly int deployedChargeThreshold;
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readonly int activatedChargeThreshold;
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public GrantConditionOnDeployWithCharge(GrantConditionOnDeployWithChargeInfo info)
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public GrantChargedConditionOnToggle(GrantChargedConditionOnToggleInfo info)
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: base(info)
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{
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chargeTick = info.InitialCharge < 0 || info.InitialCharge >= info.ChargeDuration ? Info.ChargeDuration : info.InitialCharge;
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// PERF: Cache the conversions.
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chargeThreshold = Info.ChargeThreshhold < 0 || Info.ChargeThreshhold > Info.ChargeDuration ? Info.ChargeDuration : Info.ChargeThreshhold;
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deployedChargeThreshold = chargeThreshold * Info.ConditionDuration / Info.ChargeDuration;
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activatedChargeThreshold = chargeThreshold * Info.ConditionDuration / Info.ChargeDuration;
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}
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protected override void TraitDisabled(Actor self)
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{
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base.TraitDisabled(self);
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if (deployed)
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Undeploy(self);
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if (isActive)
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Deactivate(self);
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// Reset charge.
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chargeTick = Info.InitialCharge < 0 || Info.InitialCharge > Info.ChargeDuration ? Info.ChargeDuration : Info.InitialCharge;
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@@ -120,7 +129,7 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return order.OrderString == "DeployWithCharge" ? Info.Voice : null;
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return order.OrderString == "ActivateCondition" ? Info.Voice : null;
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -128,14 +137,14 @@ namespace OpenRA.Mods.Common.Traits
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get
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{
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if (!IsTraitDisabled)
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yield return new DeployOrderTargeter("DeployWithCharge", 5,
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() => CanDeploy() ? Info.DeployCursor : Info.DeployBlockedCursor);
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yield return new DeployOrderTargeter("ActivateCondition", 5,
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() => CanToggle() ? Info.Cursor : Info.BlockedCursor);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "DeployWithCharge")
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if (order.OrderID == "ActivateCondition")
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return new Order(order.OrderID, self, queued);
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return null;
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@@ -143,55 +152,60 @@ namespace OpenRA.Mods.Common.Traits
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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return new Order("DeployWithCharge", self, queued);
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return new Order("ActivateCondition", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return queued || CanDeploy(); }
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return queued || CanToggle(); }
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeployWithCharge")
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self.QueueActivity(order.Queued, new DeployForGrantedConditionWithCharge(self, this));
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if (order.OrderString != "ActivateCondition")
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return;
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if (order.Queued || Info.CancelsCurrentActivity)
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self.QueueActivity(order.Queued, new ToggleChargedCondition(self, this));
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else if (CanToggle())
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ToggleState(self);
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}
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public bool CanDeploy() => !IsTraitDisabled && !IsTraitPaused && ((!deployed && chargeTick >= chargeThreshold) || (deployed && Info.CanCancelCondition));
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public bool CanToggle() => !IsTraitDisabled && !IsTraitPaused && ((!isActive && chargeTick >= chargeThreshold) || (isActive && Info.CanCancelCondition));
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public void TriggerDeploy(Actor self)
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public void ToggleState(Actor self)
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{
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if (deployed)
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if (isActive)
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{
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// Keep the percentage of the unused charge.
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chargeTick = chargeTick * Info.ChargeDuration / Info.ConditionDuration;
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Undeploy(self);
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Deactivate(self);
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}
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else
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{
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// If deployed without full charge, reduce the deploy duration.
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// If activated without full charge, subtract from the activated duration.
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chargeTick = chargeTick * Info.ConditionDuration / Info.ChargeDuration;
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Deploy(self);
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Activate(self);
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}
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}
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void Deploy(Actor self)
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void Activate(Actor self)
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{
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if (Info.DeploySounds != null && Info.DeploySounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.DeploySounds, self.World, self.CenterPosition);
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if (Info.ActivationSounds != null && Info.ActivationSounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.ActivationSounds, self.World, self.CenterPosition);
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if (deployedToken == Actor.InvalidConditionToken)
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deployedToken = self.GrantCondition(Info.DeployedCondition);
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if (activatedToken == Actor.InvalidConditionToken)
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activatedToken = self.GrantCondition(Info.ActivatedCondition);
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deployed = true;
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isActive = true;
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}
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void Undeploy(Actor self)
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void Deactivate(Actor self)
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{
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if (Info.UndeploySounds != null && Info.UndeploySounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.UndeploySounds, self.World, self.CenterPosition);
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if (Info.DeactivattionSounds != null && Info.DeactivattionSounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.DeactivattionSounds, self.World, self.CenterPosition);
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if (deployedToken != Actor.InvalidConditionToken)
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deployedToken = self.RevokeCondition(deployedToken);
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if (activatedToken != Actor.InvalidConditionToken)
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activatedToken = self.RevokeCondition(activatedToken);
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deployed = false;
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isActive = false;
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}
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void ITick.Tick(Actor self)
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@@ -199,12 +213,12 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled || IsTraitPaused)
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return;
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if (deployed)
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if (isActive)
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{
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if (chargeTick > 0)
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chargeTick--;
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else
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Undeploy(self);
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Deactivate(self);
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}
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else
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{
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@@ -214,7 +228,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.ChargedCondition != null)
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{
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if (chargeTick < (deployed ? deployedChargeThreshold : chargeThreshold))
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if (chargeTick < (isActive ? activatedChargeThreshold : chargeThreshold))
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{
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if (chargedToken != Actor.InvalidConditionToken)
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chargedToken = self.RevokeCondition(chargedToken);
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@@ -232,28 +246,28 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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return 0f;
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return deployed
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return isActive
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? (float)chargeTick / Info.ConditionDuration
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: (float)chargeTick / Info.ChargeDuration;
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}
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Color ISelectionBar.GetColor() { return deployed ? Info.DeployedColor : Info.ChargingColor; }
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bool ISelectionBar.DisplayWhenEmpty => false;
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Color ISelectionBar.GetColor() { return isActive ? Info.ActivatedColor : Info.DeactivatedColor; }
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bool ISelectionBar.DisplayWhenEmpty => Info.DisplayBarWhenEmpty;
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}
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public class DeployForGrantedConditionWithCharge : Activity
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public class ToggleChargedCondition : Activity
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{
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readonly GrantConditionOnDeployWithCharge deploy;
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readonly GrantChargedConditionOnToggle toggle;
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public DeployForGrantedConditionWithCharge(Actor self, GrantConditionOnDeployWithCharge deploy)
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public ToggleChargedCondition(Actor self, GrantChargedConditionOnToggle toggle)
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{
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this.deploy = deploy;
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this.toggle = toggle;
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}
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protected override void OnFirstRun(Actor self)
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{
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if (deploy.CanDeploy())
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deploy.TriggerDeploy(self);
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if (toggle.CanToggle())
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toggle.ToggleState(self);
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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@@ -326,14 +326,14 @@ saboteur:
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Flashes: 0
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EnterBehaviour: Suicide
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-RevealOnFire:
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GrantConditionOnDeployWithCharge:
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DeployedCondition: deployed
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GrantChargedConditionOnToggle:
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ActivatedCondition: cloaked
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CanCancelCondition: true
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ChargeDuration: 1250
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ChargeThreshhold: 100
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ConditionDuration: 375
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Cloak:
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RequiresCondition: deployed
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RequiresCondition: cloaked
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InitialDelay: 0
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CloakDelay: 25
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CloakSound: STEALTH1.WAV
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@@ -446,11 +446,11 @@ MOBILEMP:
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RequiresCondition: !inside-tunnel
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Range: 6c0
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MaxHeightDelta: 3
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GrantConditionOnDeployWithCharge:
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GrantChargedConditionOnToggle:
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Voice: Move
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ChargeDuration: 750
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DeployedCondition: deployed
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ActivatedCondition: triggered
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PauseOnCondition: empdisable
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FireWarheads:
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Weapons: MEMPulse
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RequiresCondition: deployed && !empdisable
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RequiresCondition: triggered && !empdisable
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