Add GDI mission 7: Finish The Nod Base.
This commit is contained in:
@@ -33,6 +33,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
|
||||
mods\cnc\maps\gdi05a\gdi05a.lua = mods\cnc\maps\gdi05a\gdi05a.lua
|
||||
mods\cnc\maps\gdi05b\gdi05b.lua = mods\cnc\maps\gdi05b\gdi05b.lua
|
||||
mods\cnc\maps\gdi06\gdi06.lua = mods\cnc\maps\gdi06\gdi06.lua
|
||||
mods\cnc\maps\gdi07\gdi07.lua = mods\cnc\maps\gdi07\gdi07.lua
|
||||
mods\cnc\maps\nod01\nod01.lua = mods\cnc\maps\nod01\nod01.lua
|
||||
mods\cnc\maps\nod02a\nod02a.lua = mods\cnc\maps\nod02a\nod02a.lua
|
||||
mods\cnc\maps\nod02b\nod02b.lua = mods\cnc\maps\nod02b\nod02b.lua
|
||||
|
||||
205
mods/cnc/maps/gdi07/gdi07.lua
Normal file
205
mods/cnc/maps/gdi07/gdi07.lua
Normal file
@@ -0,0 +1,205 @@
|
||||
InfantryReinforcements = { "e1", "e1", "e2" }
|
||||
JeepReinforcements = { "jeep" }
|
||||
TankReinforcements = { "mtnk" }
|
||||
BaseReinforcements = { "mcv" }
|
||||
GDIBaseBuildings = { "pyle", "fact", "nuke", "hq", "weap" }
|
||||
|
||||
SamSites = { sam1, sam2, sam3, sam4 }
|
||||
NodBase = { handofnod, nodpower1, nodpower2, nodpower3, nodairfield, nodrefinery, nodconyard }
|
||||
HiddenNodUnits = { sleeper1, sleeper2, sleeper3, sleeper4 }
|
||||
|
||||
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
|
||||
local transport = Actor.Create("oldlst", true, { Owner = GDI, Facing = 0, Location = transportStart })
|
||||
local subcell = 0
|
||||
Utils.Do(units, function(a)
|
||||
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
|
||||
subcell = subcell + 1
|
||||
end)
|
||||
|
||||
transport.ScriptedMove(transportUnload)
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
|
||||
transport.CallFunc(function()
|
||||
Utils.Do(units, function()
|
||||
local a = transport.UnloadPassenger()
|
||||
a.IsInWorld = true
|
||||
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
|
||||
|
||||
if rallypoint ~= nil then
|
||||
a.Move(rallypoint)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
transport.Wait(5)
|
||||
transport.ScriptedMove(transportStart)
|
||||
transport.Destroy()
|
||||
end
|
||||
|
||||
CheckForBase = function(player)
|
||||
local buildings = 0
|
||||
|
||||
Utils.Do(GDIBaseBuildings, function(name)
|
||||
if #GDI.GetActorsByType(name) > 0 then
|
||||
buildings = buildings + 1
|
||||
end
|
||||
end)
|
||||
|
||||
return buildings == #GDIBaseBuildings
|
||||
end
|
||||
|
||||
SendReinforcements = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(20), function()
|
||||
ReinforceWithLandingCraft(BaseReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
||||
ReinforceWithLandingCraft(TankReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), spawnpoint2.Location)
|
||||
|
||||
ReinforceWithLandingCraft(TankReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||
ReinforceWithLandingCraft(JeepReinforcements, spawnpoint1.Location - CVec.New(0, -4), spawnpoint1.Location - CVec.New(0, -1), spawnpoint1.Location)
|
||||
end)
|
||||
|
||||
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), spawnpoint2.Location)
|
||||
|
||||
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
|
||||
end
|
||||
|
||||
AttackPlayer = function()
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(40), function()
|
||||
for type, count in pairs({ ['e3'] = 3, ['e4'] = 2 }) do
|
||||
atk1Actors = Utils.Take(count, Nod.GetActorsByType(type))
|
||||
Utils.Do(atk1Actors, function(unit)
|
||||
unit.Move(waypoint6.Location)
|
||||
unit.Move(waypoint7.Location)
|
||||
unit.Move(waypoint8.Location)
|
||||
unit.Move(waypoint9.Location)
|
||||
unit.Move(waypoint10.Location)
|
||||
unit.AttackMove(waypoint11.Location)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(40), function()
|
||||
for type, count in pairs({ ['e1'] = 3, ['e3'] = 2 }) do
|
||||
atk2Actors = Utils.Take(count, Nod.GetActorsByType(type))
|
||||
Utils.Do(atk2Actors, function(unit)
|
||||
unit.Move(waypoint11.Location)
|
||||
unit.Move(waypoint12.Location)
|
||||
unit.Move(waypoint15.Location)
|
||||
unit.Move(waypoint16.Location)
|
||||
unit.Hunt()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(80), function()
|
||||
for type, count in pairs({ ['e3'] = 3, ['e4'] = 2 }) do
|
||||
atk3Actors = Utils.Take(count, Nod.GetActorsByType(type))
|
||||
Utils.Do(atk3Actors, function(unit)
|
||||
unit.Move(waypoint6.Location)
|
||||
unit.Move(waypoint7.Location)
|
||||
unit.Move(waypoint8.Location)
|
||||
unit.Move(waypoint9.Location)
|
||||
unit.Move(waypoint10.Location)
|
||||
unit.AttackMove(waypoint11.Location)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(80), function()
|
||||
for type, count in pairs({ ['e1'] = 3, ['e3'] = 2 }) do
|
||||
atk4Actors = Utils.Take(count, Nod.GetActorsByType(type))
|
||||
Utils.Do(atk4Actors, function(unit)
|
||||
unit.Move(waypoint11.Location)
|
||||
unit.Move(waypoint12.Location)
|
||||
unit.Move(waypoint15.Location)
|
||||
unit.Move(waypoint16.Location)
|
||||
unit.AttackMove(waypoint11.Location)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(80), function()
|
||||
atk5Actors = Utils.Take(2, Nod.GetActorsByType('bggy'))
|
||||
Utils.Do(atk5Actors, function(unit)
|
||||
unit.Move(waypoint11.Location)
|
||||
unit.Move(waypoint12.Location)
|
||||
unit.Move(waypoint15.Location)
|
||||
unit.Move(waypoint16.Location)
|
||||
unit.Hunt()
|
||||
end)
|
||||
end)
|
||||
|
||||
Utils.Do(NodBase, function(actor)
|
||||
Trigger.OnRemovedFromWorld(actor, function()
|
||||
Utils.Do(Nod.GetGroundAttackers(Nod), function(unit)
|
||||
unit.Hunt()
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
Utils.Do(HiddenNodUnits, function(actor)
|
||||
actor.Hunt()
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
|
||||
Camera.Position = spawnpoint2.CenterPosition
|
||||
|
||||
Trigger.OnObjectiveAdded(GDI, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(GDI, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
|
||||
Trigger.OnObjectiveFailed(GDI, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(GDI, function()
|
||||
Media.PlaySpeechNotification(Nod, "Win")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(GDI, function()
|
||||
Media.PlaySpeechNotification(Nod, "Lose")
|
||||
end)
|
||||
|
||||
gdiMainObjective = GDI.AddPrimaryObjective("Destroy remaining Nod structures and units.")
|
||||
gdiBaseObjective = GDI.AddSecondaryObjective("Build up a base.")
|
||||
nodObjective = Nod.AddPrimaryObjective("Kill all enemies!")
|
||||
|
||||
SendReinforcements()
|
||||
|
||||
gdiAirSupportObjective = GDI.AddSecondaryObjective("Destroy the SAM sites to receive air support.")
|
||||
Trigger.OnAllKilled(SamSites, function()
|
||||
GDI.MarkCompletedObjective(gdiAirSupportObjective)
|
||||
Actor.Create("airstrike.proxy", true, { Owner = GDI })
|
||||
end)
|
||||
|
||||
AttackPlayer()
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > DateTime.Seconds(5) then
|
||||
if GDI.HasNoRequiredUnits() then
|
||||
Nod.MarkCompletedObjective(nodObjective)
|
||||
end
|
||||
if Nod.HasNoRequiredUnits() then
|
||||
GDI.MarkCompletedObjective(gdiMainObjective)
|
||||
end
|
||||
if not GDI.IsObjectiveCompleted(gdiBaseObjective) and DateTime.GameTime % DateTime.Seconds(1) == 0 and CheckForBase() then
|
||||
GDI.MarkCompletedObjective(gdiBaseObjective)
|
||||
end
|
||||
end
|
||||
end
|
||||
BIN
mods/cnc/maps/gdi07/map.bin
Normal file
BIN
mods/cnc/maps/gdi07/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi07/map.png
Normal file
BIN
mods/cnc/maps/gdi07/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 48 KiB |
1031
mods/cnc/maps/gdi07/map.yaml
Normal file
1031
mods/cnc/maps/gdi07/map.yaml
Normal file
File diff suppressed because it is too large
Load Diff
146
mods/cnc/maps/gdi07/rules.yaml
Normal file
146
mods/cnc/maps/gdi07/rules.yaml
Normal file
@@ -0,0 +1,146 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: gdi07.lua
|
||||
MissionData:
|
||||
Briefing: Previous mission objective not complete.\nAirfield was to be targeted. \n\nNew objective: Build up a base and Destroy remaining Nod structures and units.\n\nReinforcements will be provided.
|
||||
BriefingVideo: gdi7.vqa
|
||||
StartVideo: turtkill.vqa
|
||||
WinVideo: pintle.vqa
|
||||
LossVideo: gameover.vqa
|
||||
|
||||
SBAG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRAN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ORCA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BOAT:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
LST:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HELI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MLRS:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OLDLST:
|
||||
Inherits: LST
|
||||
-WithRoof:
|
||||
-Selectable:
|
||||
RejectsOrders:
|
||||
Cargo:
|
||||
Types: disabled
|
||||
|
||||
HQ:
|
||||
Tooltip:
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
-AirstrikePower:
|
||||
|
||||
airstrike.proxy:
|
||||
AlwaysVisible:
|
||||
AirstrikePower:
|
||||
Icon: airstrike
|
||||
StartFullyCharged: True
|
||||
ChargeTime: 120
|
||||
SquadSize: 3
|
||||
QuantizedFacings: 8
|
||||
Description: Air Strike
|
||||
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
||||
EndChargeSound: airredy1.aud
|
||||
SelectTargetSound: select1.aud
|
||||
InsufficientPowerSound: nopower1.aud
|
||||
IncomingSound: enemya.aud
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
7
mods/cnc/maps/gdi07/sequences.yaml
Normal file
7
mods/cnc/maps/gdi07/sequences.yaml
Normal file
@@ -0,0 +1,7 @@
|
||||
oldlst:
|
||||
idle: lst
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ZOffset: -1024
|
||||
icon: lsticnh.tem
|
||||
AddExtension: False
|
||||
@@ -8,6 +8,7 @@ GDI Campaign:
|
||||
./mods/cnc/maps/gdi05a
|
||||
./mods/cnc/maps/gdi05b
|
||||
./mods/cnc/maps/gdi06
|
||||
./mods/cnc/maps/gdi07
|
||||
|
||||
Nod Campaign:
|
||||
./mods/cnc/maps/nod01
|
||||
|
||||
Reference in New Issue
Block a user