Adapt D2k to low power/power down refactor

This commit is contained in:
reaperrr
2017-09-11 23:13:16 +02:00
committed by Pavel Penev
parent 7537daf74e
commit e0e1f56af5
3 changed files with 30 additions and 19 deletions

View File

@@ -534,11 +534,7 @@ heavy_factory:
outpost:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
RequiresPower:
CanPowerDown:
PowerupSound: EnablePower
PowerdownSound: DisablePower
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Buildable:
Prerequisites: barracks, ~techlevel.medium
Queue: Building
@@ -589,7 +585,6 @@ outpost:
starport:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Tooltip:
Name: Starport
Buildable:
@@ -764,8 +759,10 @@ medium_gun_turret:
large_gun_turret:
Inherits: ^Defense
Inherits@IDISABLE: ^DisabledOverlay
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetGround
AttackTurreted:
RequiresCondition: !disabled
Buildable:
Queue: Building
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
@@ -799,10 +796,6 @@ large_gun_turret:
Turreted:
TurnSpeed: 8
InitialFacing: 128
RequiresPower:
CanPowerDown:
PowerupSound: EnablePower
PowerdownSound: DisablePower
Power:
Amount: -60
SelectionDecorations:
@@ -1000,7 +993,7 @@ research_centre:
palace:
Inherits: ^Building
Inherits@IDISABLE: ^DisabledOverlay
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Buildable:
Prerequisites: research_centre, ~techlevel.high
Queue: Building
@@ -1115,10 +1108,6 @@ palace:
ExitCell: 0,3
Production:
Produces: Palace
CanPowerDown:
PowerupSound: EnablePower
PowerdownSound: DisablePower
RequiresPower:
SupportPowerChargeBar:
ProvidesPrerequisite@buildingname: