proper dirty handling in new Shroud trait

This commit is contained in:
Chris Forbes
2010-03-30 18:56:45 +13:00
parent c159300ecf
commit e0ff264a7e
4 changed files with 25 additions and 4 deletions

View File

@@ -46,6 +46,8 @@ namespace OpenRA
sprites = new Sprite[map.MapSize, map.MapSize];
fogSprites = new Sprite[map.MapSize, map.MapSize];
shroud.Dirty += () => dirty = true;
}
public bool HasGPS