Add clock overlay to support power beacons.
This commit is contained in:
@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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@@ -24,16 +25,18 @@ namespace OpenRA.Mods.RA.Effects
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readonly Animation arrow;
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readonly Animation circles;
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readonly Animation poster;
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readonly Animation clock;
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static readonly int maxArrowHeight = 512;
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int arrowHeight = maxArrowHeight;
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int arrowSpeed = 50;
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public Beacon(Player owner, WPos position, int duration, string palettePrefix, string posterType, string posterPalette)
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// Player-placed beacons are removed after a delay
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public Beacon(Player owner, WPos position, int duration, string palettePrefix)
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{
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this.owner = owner;
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this.position = position;
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this.palettePrefix = palettePrefix;
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this.posterPalette = posterPalette;
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arrow = new Animation(owner.World, "beacon");
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circles = new Animation(owner.World, "beacon");
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@@ -41,14 +44,27 @@ namespace OpenRA.Mods.RA.Effects
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arrow.Play("arrow");
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circles.Play("circles");
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if (duration > 0)
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owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
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}
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// Support power beacons are expected to clean themselves up
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public Beacon(Player owner, WPos position, string palettePrefix, string posterType, string posterPalette, Func<float> clockFraction)
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: this(owner, position, -1, palettePrefix)
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{
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this.posterPalette = posterPalette;
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if (posterType != null)
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{
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poster = new Animation(owner.World, "beacon");
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poster.Play(posterType);
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}
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if (duration > 0)
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owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
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if (clockFraction != null)
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{
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clock = new Animation(owner.World, "beacon");
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clock.PlayFetchIndex("clock", () => Exts.Clamp((int)(clockFraction() * (clock.CurrentSequence.Length - 1)), 0, clock.CurrentSequence.Length - 1));
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}
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}
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}
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public void Tick(World world)
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@@ -63,6 +79,9 @@ namespace OpenRA.Mods.RA.Effects
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arrow.Tick();
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circles.Tick();
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if (clock != null)
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clock.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer r)
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@@ -78,8 +97,14 @@ namespace OpenRA.Mods.RA.Effects
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yield return a;
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if (poster != null)
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{
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foreach (var a in poster.Render(position, r.Palette(posterPalette)))
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yield return a;
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if (clock != null)
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foreach (var a in clock.Render(position, r.Palette(posterPalette)))
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yield return a;
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}
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}
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}
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}
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@@ -90,5 +90,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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return anim.Render(pos, wr.Palette("effect"));
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}
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public float FractionComplete { get { return ticks * 1f / delay; } }
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}
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}
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
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if (playerBeacon != null)
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self.World.Remove(playerBeacon);
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playerBeacon = new Beacon(self.Owner, pos, info.Duration, info.PalettePrefix, null, null);
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playerBeacon = new Beacon(self.Owner, pos, info.Duration, info.PalettePrefix);
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self.World.Add(playerBeacon);
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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@@ -43,6 +43,9 @@ namespace OpenRA.Mods.RA
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[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Weapon range offset to apply during the beacon clock calculation")]
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public readonly WRange BeaconDistanceOffset = WRange.FromCells(6);
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
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}
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@@ -55,20 +58,6 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(self, order, manager);
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Beacon beacon = null;
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if (Info.DisplayBeacon)
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{
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beacon = new Beacon(
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order.Player,
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order.TargetLocation.CenterPosition,
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-1,
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette);
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self.World.Add(beacon);
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}
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var info = Info as AirstrikePowerInfo;
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var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var attackRotation = WRot.FromFacing(attackFacing);
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@@ -81,6 +70,7 @@ namespace OpenRA.Mods.RA
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Actor flare = null;
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Actor camera = null;
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Beacon beacon = null;
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Dictionary<Actor, bool> aircraftInRange = new Dictionary<Actor, bool>();
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Action<Actor> onEnterRange = a =>
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@@ -147,6 +137,7 @@ namespace OpenRA.Mods.RA
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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Actor distanceTestActor = null;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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// Even-sized squads skip the lead plane
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@@ -174,6 +165,23 @@ namespace OpenRA.Mods.RA
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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}
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if (Info.DisplayBeacon)
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{
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var distance = (target - startEdge).HorizontalLength;
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beacon = new Beacon(
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order.Player,
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order.TargetLocation.CenterPosition,
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance
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);
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w.Add(beacon);
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}
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});
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}
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@@ -68,20 +68,6 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(self, order, manager);
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Beacon beacon = null;
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if (Info.DisplayBeacon)
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{
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beacon = new Beacon(
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order.Player,
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order.TargetLocation.CenterPosition,
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-1,
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette);
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self.World.Add(beacon);
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}
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Sound.Play(Info.LaunchSound);
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else
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@@ -91,10 +77,12 @@ namespace OpenRA.Mods.RA
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var rb = self.Trait<RenderSimple>();
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rb.PlayCustomAnim(self, "active");
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self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self.Owner, npi.MissileWeapon,
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var missile = new NukeLaunch(self.Owner, npi.MissileWeapon,
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self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
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order.TargetLocation.CenterPosition,
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npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
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npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent);
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self.World.AddFrameEndTask(w => w.Add(missile));
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if (npi.CameraActor != null)
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{
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@@ -111,15 +99,29 @@ namespace OpenRA.Mods.RA
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(npi.FlightDelay - npi.CameraSpawnAdvance, addCamera)));
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}
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if (beacon != null)
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if (Info.DisplayBeacon)
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{
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var beacon = new Beacon(
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order.Player,
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order.TargetLocation.CenterPosition,
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Info.BeaconPalettePrefix,
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Info.BeaconPoster,
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Info.BeaconPosterPalette,
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() => missile.FractionComplete
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);
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Action removeBeacon = () => self.World.AddFrameEndTask(w =>
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{
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w.Remove(beacon);
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beacon = null;
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});
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(npi.FlightDelay - npi.BeaconRemoveAdvance, removeBeacon)));
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self.World.AddFrameEndTask(w =>
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{
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w.Add(beacon);
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w.Add(new DelayedAction(npi.FlightDelay - npi.BeaconRemoveAdvance, removeBeacon));
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});
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}
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}
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}
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BIN
mods/cnc/bits/beaconclock.shp
Normal file
BIN
mods/cnc/bits/beaconclock.shp
Normal file
Binary file not shown.
@@ -169,6 +169,10 @@ beacon:
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Start: 0
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Length: 1
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Offset: 0,-42
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clock: beaconclock
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Start: 0
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Length: *
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Offset: 0,-42
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select:
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repair:
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BIN
mods/ra/bits/beaconclock.shp
Normal file
BIN
mods/ra/bits/beaconclock.shp
Normal file
Binary file not shown.
@@ -125,6 +125,10 @@ beacon:
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Start: 0
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Length: *
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Offset: 0,-42
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clock: beaconclock
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Start: 0
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Length: *
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Offset: 0,-42
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smoke_m:
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idle:
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