Fix CheckSequences to load via the filesystem.

This commit is contained in:
Paul Chote
2016-02-06 21:15:31 +00:00
parent 789d3c172a
commit e1c73beede

View File

@@ -28,12 +28,13 @@ namespace OpenRA.Mods.Common.Lint
if (map != null && !map.SequenceDefinitions.Any())
return;
var modData = Game.ModData;
this.emitError = emitError;
var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
sequenceDefinitions = MiniYaml.Merge(Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Append(sequenceSource));
sequenceDefinitions = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.ModFiles.Open(s))).Append(sequenceSource));
var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
var rules = map == null ? modData.DefaultRules : map.Rules;
var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] };