Fix CheckSequences to load via the filesystem.
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@@ -28,12 +28,13 @@ namespace OpenRA.Mods.Common.Lint
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if (map != null && !map.SequenceDefinitions.Any())
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if (map != null && !map.SequenceDefinitions.Any())
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return;
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return;
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var modData = Game.ModData;
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this.emitError = emitError;
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this.emitError = emitError;
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var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
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var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
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sequenceDefinitions = MiniYaml.Merge(Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Append(sequenceSource));
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sequenceDefinitions = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.ModFiles.Open(s))).Append(sequenceSource));
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var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
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var rules = map == null ? modData.DefaultRules : map.Rules;
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var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] };
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var sequenceProviders = map == null ? rules.Sequences.Values : new[] { rules.Sequences[map.Tileset] };
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